Yeah, I can't really... It becomes an issue of "Yes you did, no you didn't." They say that we dumbed down our game, that it isn't as complex as Morrowind or that it isn't as good as [The Elder Scrolls II:] Daggerfall. I say, the same people that made Morrowind made Oblivion. There were maybe three or four people total that worked on Morrowind that didn't work on Oblivion. We had designers that had key roles in Daggerfall that designed those same systems for Oblivion. The same ones that people said we dumbed down from Daggerfall were the ones that those same guys made.
It's the vision of a group of folks. Much like The Elder Scrolls, it starts with Todd Howard who drives everything, but then there's definitely the lead designer, lead artist, lead programmer.
Pete said:As Fallout fans and guys who make roleplaying games and have for over a decade, we have pretty good ideas about what we want to do and how to do it.
Haha, it cracked me up picturing Petes mom telling him "but you have to prove that you aren't going to screw up this beloved franchise."Kharn said:It's probably his mother who told him Oblivion is a good RPG.
taxacaria said:I thought games are made for gamers.
Emil did post at DAC for a short while, but I guess gave up on it. Maybe he'll be back for more love/abuse when details are released.I'll bet you that when they start talking to communities it'll be on their Oblivion boards 'cos thats what they're marketing at anyway.
Seconded.Vault Dweller said:u cant criticiez tis gaem! u haevnt playd it yet!!!
Bradylama said:He seemed interested in talking, so I'm leaning more towards a policy change than he was actually angry at us, which is what was levelled at MrSmileyFaceDude in regards to the Codex.
What, in your mind, are some of the things that differentiate the Fallout games (ignoring FO: Tactics and FO: Brotherhood of Steel, which didn't happen) from the Elder Scrolls series of RPGs?
Outside of the obvious flavor and setting, the number one thing is stronger characters. Fallout really set the standard for me on believable people, good dialogue, and character choice and consequence. With Elder Scrolls, we do aim for something enormous, and we simply can't focus on say - 20 to 40 really deep strong characters and just do them. With Oblivion, we're doing a much better job than we've done before, but the scale of game is so different that without sacrificing some of what makes The Elder Scrolls what it is, I don't think we'd be able to have the same level of characterization in NPCs Fallout did. So with Fallout 3, that's something we want to do well, a limited number of super-deep NPCs.
What are your thoughts on the timeframe and location for the game? By the end of Fallout 2, the world had changed a lot from the way it was when first emerging from the vault at the start of Fallout 1.
Ok, I can say it takes place after Fallout 2. But it's much more in the Fallout 1 flavor. I'm not sure if that makes sense without the specifics, but Fallout 1 is more our role model than Fallout 2.
Will you be using the SPECIAL system in Fallout 3?
Yes, we have rights to it and plan on using it.
What's your opinion of the Fallout fanbase?
The response we've gotten from everyone has been incredible. It seems like almost every gamer and press guy is a fan of the original, and are really looking forward to what we're going to do with it, and really looking forward to seeing Fallout return to a new era of gaming. I think the hardcore fans are incredibly misunderstood, and frankly, have been mistreated in the past.
Xbox.com: One of the coolest parts of the game is the hyper-intelligent NPCs. Mind describing a few characters we'll meet and just how smart they are?
Howard: I wish they weren't so smart, actually. We spent forever making them really smart, and probably the last few months making them dumber, because they like to go off and do things that really mess the world up.
TH: Oblivion has been in development since 2002, so getting the Fallout license recently hasn't changed our plans for Oblivion at all. By their nature, I don't think they compete with each other. They will be very different games--not just in style, but in how they play. Also, for some time our plan had been to use this technology in other games, and Fallout is a great fit for that.
Is it hard avoiding contradictions with stuff from previous adventures?
Todd Howard: We have to be careful about that, as there's so much of it in previous games. We have people here who research Elder Scrolls lore, 'Lore Masters', just to make sure we're not saying anything that isn't true.
Unfortunately they did a piss poor job of it then.In Oblivion, a lot of the story revolves around the amulet of kings, so we put a lot of research into how the amulet has been mentioned in previous games - some of them attribute certain powers to the amulet, for example. We have three or four people who check all this full-time, plus we have ways of searching the text we've put in our games too - but it does take some time...
Fallout_Fan_VII said:Kharn said:WE'LL DO WHAT WE DO BEST GODDAMMIT
And if you don't like it, you're just stuck in the past. You have to EVOLVE! Welcome to the FUTURE OF GAMING!
Durwyn said:We should have faith... it's Fallout in the end... No man is so stupid to not learn a lesson from oblivons shittnes, even though it appealed to xBoxorz kiddies.
Fuck, making shitty games must be a hard work... You must constantly think where to add bloom, super FX effects and shaders to cover overall shittnes. Think how to not do somethin stupid (something that could please real RPG lovers) It's a hard work, but very profitable indeed.taxacaria said:Durwyn said:We should have faith... it's Fallout in the end... No man is so stupid to not learn a lesson from oblivons shittnes, even though it appealed to xBoxorz kiddies.
Every man is so smart to learn that shit can turn into many bucks if delivered to the adequate customers.
Bradylama said:Ash didn't let Pikachu evolve into Rychu, just like Fallout fans. Ash is a shit pokemon trainer.
aries202 said:To me, Todd really is sincere about this project.
I really do hope that his visions on Fallout 3 will be allowed to shine through the game.
aries202 said:It sounds like they are using the RAI-system again
That'll be sense motive. You even fail at being a nerd.The Walkin' Dude said:God damn, I cant believe some people failed their check at detecting motive.
aries202 said:I mean --- what if Tood & CO. actually delivers, and makes a great game, and then Hines & staff got a look at it and say: 'hey - it's not console like enough.' 'We'd need to take this out and & put that in the game just in order to sell millions of
games.'
aries202 said:It sounds like they are using the RAI-system again, and that they, again, quite can't control their characters (yet). Maybe, they should try coding the characters another way.
aries202 said:If the game is released as Todd's visions are presented here, my best guess is that the whole Oblivion console segment would run & by this game, thinking it is 'oblivion with guns'. And then complain a lot about the game being to hard and stuff.
Dementia Praecox said:That'll be sense motive. You even fail at being a nerd.The Walkin' Dude said:God damn, I cant believe some people failed their check at detecting motive.
It's like proving Murphys law by failing to prove Murphys law.Jasede said:Dementia Praecox said:That'll be sense motive. You even fail at being a nerd.The Walkin' Dude said:God damn, I cant believe some people failed their check at detecting motive.
...which is like failing at failing.
It kind of has that same feel, that people are saying, "Yeah, I liked Oblivion, and you guys are good at roleplaying, but you have to prove that you aren't going to screw up this beloved franchise." We think we can do it.
A few Todd Howard quotes in interview[...]
I think the hardcore fans are incredibly misunderstood, and frankly, have been mistreated in the past.
It seems like almost every gamer and press guy is a fan of the original, and are really looking forward to what we're going to do with it, and really looking forward to seeing Fallout return to a new era of gaming.