Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
Bethesda's hype machine shifts into high gear, spreading <a href=http://www.psu.com/node/8075>misinformation</a> all over the internet.
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<blockquote><b>Can you give us a quick overview for any Oblivion virgins out there?</b>
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Pete Hines: Oblivion is basically a big fantasy sandbox. It's a roleplaying game where we put you into this huge fantasy world and you get to decide what kind of character you want to play and where you want to go. <u>It's very much a game where the player get's to decide what their story is going to be. We let you pick and choose your path through the game and consequently it's a different experience for everyone who plays it.</u> It's this freedom that has made Oblivion so successful to date.</blockquote>Wait, so it's not an uber linear game where your actions don't affect the story at all?
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<blockquote><b>Is the freedom the only thing that differentiates it from other RPGs?</b>
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Pete Hines: Visually it's a pretty stunning game. We do some things graphically that not just other RPGs but other games don't do. The combat system works well. There's an organic sense that you get from the NPCs because of the AI system we use to move them around the world in a way that feels very realistic - <u>for example they stop and have conversations with each other. Oblivion does really well because all the constituent parts have been produced brilliantly by some really talented people</u>.</blockquote>I saw a mudcrab the other day!
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<blockquote><b>What's Bethesda's next project for PS3?</b>
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Pete Hines: We recently announced we were doing Rogue Warrior, which is our return to first person shooters which we haven't done since back in the nineties with some of the Terminator games we did.</blockquote>What do you think Oblivion was then?
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Bethesda's hype machine shifts into high gear, spreading <a href=http://www.psu.com/node/8075>misinformation</a> all over the internet.
<br>
<br>
<blockquote><b>Can you give us a quick overview for any Oblivion virgins out there?</b>
<br>
<br>
Pete Hines: Oblivion is basically a big fantasy sandbox. It's a roleplaying game where we put you into this huge fantasy world and you get to decide what kind of character you want to play and where you want to go. <u>It's very much a game where the player get's to decide what their story is going to be. We let you pick and choose your path through the game and consequently it's a different experience for everyone who plays it.</u> It's this freedom that has made Oblivion so successful to date.</blockquote>Wait, so it's not an uber linear game where your actions don't affect the story at all?
<br>
<br>
<blockquote><b>Is the freedom the only thing that differentiates it from other RPGs?</b>
<br>
<br>
Pete Hines: Visually it's a pretty stunning game. We do some things graphically that not just other RPGs but other games don't do. The combat system works well. There's an organic sense that you get from the NPCs because of the AI system we use to move them around the world in a way that feels very realistic - <u>for example they stop and have conversations with each other. Oblivion does really well because all the constituent parts have been produced brilliantly by some really talented people</u>.</blockquote>I saw a mudcrab the other day!
<br>
<br>
<blockquote><b>What's Bethesda's next project for PS3?</b>
<br>
<br>
Pete Hines: We recently announced we were doing Rogue Warrior, which is our return to first person shooters which we haven't done since back in the nineties with some of the Terminator games we did.</blockquote>What do you think Oblivion was then?
<br>
<br>