Tags: Witcher, The
<A href="http://pc.ign.com/articles/769/769171p1.html">New preview</a> of <a href="http://www.thewitcher.com">The Witcher</a> up at <A href="http://www.ign.com">IGN</a>. It's basically from the point of view of the three aspects of the game the developers told the author that should stand out. Then again, we all know how <a href="http://www.ign.com">IGN</a> tends to bork quotes from developers. Anyway, potions:
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<blockquote>One example of the game's realistic approach to fantasy is the use of potions. Although Geralt can create these using herbs and ingredients, their use is double-edged, with potential benefits, such as night vision, or swiftness, balanced by the drawback that they also poison him - causing loss of consciousness or blindness for example.</blockquote>
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So, it's kind of like abusing nyquil!
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<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
<A href="http://pc.ign.com/articles/769/769171p1.html">New preview</a> of <a href="http://www.thewitcher.com">The Witcher</a> up at <A href="http://www.ign.com">IGN</a>. It's basically from the point of view of the three aspects of the game the developers told the author that should stand out. Then again, we all know how <a href="http://www.ign.com">IGN</a> tends to bork quotes from developers. Anyway, potions:
<br>
<blockquote>One example of the game's realistic approach to fantasy is the use of potions. Although Geralt can create these using herbs and ingredients, their use is double-edged, with potential benefits, such as night vision, or swiftness, balanced by the drawback that they also poison him - causing loss of consciousness or blindness for example.</blockquote>
<br>
So, it's kind of like abusing nyquil!
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>