Tags: Neverwinter Nights: Shadows of Undrentide
<a href="http://www.ugo.com/">UGO</a> has posted a <A href="http://www.ugo.com/channels/games/features/neverwinternights_shadowsofundrentide/">teeny little review</a> of <A href="http://nwn.bioware.com/shadows">Shadows of Undrentide</a>. In fact, I think the advertisement on that page is nearly as large as the text content itself. Here's a chunk of it anyway:
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<blockquote>In spite of the fact that this expansion or, more appropriately, module, has added some extra content, it really does not change the play of the game appreciably. It is more like buying the latest Star Wars or Star Trek novel in which the setting, characters and plot lines don't change all that much. There are many player-created modules that give the same level of entertainment for a lot less out of the pocketbook. The greatest gift it offers to Neverwinter Nights fans are the new tilesets, creatures and other enhancements that will further expand the Aurora module creation engine. This will give the module community just that much more to work with, and there will most likely be a surge in new and better modules to add to the thousands that already exist. Playing modules made with Shadows will require the expansion, so from this standpoint, players who just can't get enough of the D&D world must include this expansion on their must-buy list. For those just looking for an additional adventure or two beyond the original, try a few of the excellent player-generated modules before investing in Shadows. You won't be disappointed. </blockquote>
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Keep in mind, the above reviewer thinks it was <a href="http://www.interplay.com/bgate">Baldur's Gate</a> that rejuvenated the CRPG genre.
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Spotted this at <A href="Http://www.bluesnews.com">Blue's News</a>.
<a href="http://www.ugo.com/">UGO</a> has posted a <A href="http://www.ugo.com/channels/games/features/neverwinternights_shadowsofundrentide/">teeny little review</a> of <A href="http://nwn.bioware.com/shadows">Shadows of Undrentide</a>. In fact, I think the advertisement on that page is nearly as large as the text content itself. Here's a chunk of it anyway:
<br>
<br>
<blockquote>In spite of the fact that this expansion or, more appropriately, module, has added some extra content, it really does not change the play of the game appreciably. It is more like buying the latest Star Wars or Star Trek novel in which the setting, characters and plot lines don't change all that much. There are many player-created modules that give the same level of entertainment for a lot less out of the pocketbook. The greatest gift it offers to Neverwinter Nights fans are the new tilesets, creatures and other enhancements that will further expand the Aurora module creation engine. This will give the module community just that much more to work with, and there will most likely be a surge in new and better modules to add to the thousands that already exist. Playing modules made with Shadows will require the expansion, so from this standpoint, players who just can't get enough of the D&D world must include this expansion on their must-buy list. For those just looking for an additional adventure or two beyond the original, try a few of the excellent player-generated modules before investing in Shadows. You won't be disappointed. </blockquote>
<br>
<br>
Keep in mind, the above reviewer thinks it was <a href="http://www.interplay.com/bgate">Baldur's Gate</a> that rejuvenated the CRPG genre.
<br>
<br>
Spotted this at <A href="Http://www.bluesnews.com">Blue's News</a>.