Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
http://media.xbox360.ign.com/media/702/ ... ids_1.html
Maybe, maybe, some of you might be interested.
Maybe, maybe, some of you might be interested.
What? There were very few NPCs.micmu said:More NPCs in town? Even now it had framerate issues on Xbox.
After Pete showed off the parts of the demo we'd seen at X05 and again at an event in San Francisco, he moved into some new territory. The first was a city that we've seen a few screens of before but never anything in motion. As one of Oblivion's nine major cities, this one seemed huge. As we walked through there was evidence of a great attention to detail including towering rock walls, quaint cobblestone houses, gardens of small trees with bright red leaves, and a gigantic stone chapel. There was a brief conversation with an NPC about getting work with a local Fighter's Guild, but nothing much beyond that.
One thing worth noting is that when Pete switched over to the menu screen we got a chance to see some of the better armor in the game. The avatar was decked out in all gold and silver plate armor that shimmered brilliantly. The helmet and breastplate were the most ornate items from what we could tell; the helmet had a set of gold horns and the breastplate was inscribed with an impressive amount of curvilinear etchings.
Next, Pete guided the character through a forest area toward an area of stone ruins. lThough the graphics in the area were gorgeous, there were a significant number of objects that would pop in and out of visibility. Pete was quick to say that this build is still being worked on, and that by the time TESIV releases later this year the framerate and popping issues will be resolved. Will this actually happen? We're assuming so. After all, it was basically the reason the game was delayed in the first place. As Pete said today, all the game's content is finished and now the development team is hard at work on fine tuning.
all the game's content is finished and now
I think I prefer fewer, unique NPCs. Morrowind could have easily had 5000 more NPCs, since it required no work at all to make one. But they were all similar, so you'd only need to speak to only a few during the whole game, and find out everything.Twinfalls said:What a ghost town. The Hines even says it's the middle of the afternoon when most people are out and about!
I simply do not understand Bethesda's problem with generic npcs with titles like 'warrior' or 'mage' so that you know to not bother speaking with them.
It reminded me of a cool documentary from the 70s I saw recently by a guy called Werner Herzog - he went to film in a town called Guadaloupe which was evacuated because of an impending volcano eruption. Yet he found a few people still there who had chosen to meet their fate rather than leave.
Maybe, maybe... But, please tell me, do the NPCs have, on average, more topics than that woman?MrSmileyFaceDude said:Actually the number of NPCs walking around in town varies tremendously. Sometimes it'll be pretty busy -- sometimes it'll be quiet like it was when Pete was walking around in Skingrad. It depends on the NPC schedules. There are also certain events where there'll be more people around.
As to the woman and her rumors topic. Maybe if she liked your character more, she'd have more to say. Maybe if you were in a certain guild, or had a certain level of fame or infamy, she'd have a quest for you. Maybe if you'd completed a certain quest, or talked to someone else first, she'd have additional things to talk about. Or maybe someone else will give you a quest that leads you back to her, and then she'll have things you can ask her about or confront her with.
MrSmileyFaceDude said:Once again I have to spell it out. The point is, the number of things an NPC has to say to you depends on a large number of factors -- her disposition towards you, faction membership, quest status, etc. Factors that can and will change as you play the game.
MrSmileyFaceDude said:Once again I have to spell it out. The point is, the number of things an NPC has to say to you depends on a large number of factors -- her disposition towards you, faction membership, quest status, etc. Factors that can and will change as you play the game.
Just like in Morrowind!MrSmileyFaceDude said:The point is, the number of things an NPC has to say to you depends on a large number of factors -- her disposition towards you, faction membership, quest status, etc. Factors that can and will change as you play the game.
Now expect "you haven't seen it all answer.jasondragon said:What is with character faces? They all seem similar, big and blocky aka fat faces. Perhaps I should make a screenshot comparisons of what we've scene.