books are bad because you can read them at your own pace
i disagree.
and before you counter with some retarded argument like books aren't games, get this:
there's action RPGs, tactical RPGs, story RPGs, dungeon crawlers, roguelikes...
i postulate that the best RPGs are fallout, arcanum, bg2, torment and morrowind. i don't care who's gonna shit on this game or the other, they all have one thing in common: they do a lot of things right: of these things they do right the most important ones are player freedom, attention to detail and quality content (writing and itemization with both scarcity and impact). notice that combat is not one of the most important aspects. this doesn't need to be proven, it's obvious. good combat is nice but only central to tactical RPGs and maybe dungeon crawlers.
why am i talking about combat? simple: your argument is that timers will make people rest less in a game with combat resources tied to resting. now i'm not saying timers don't work for that, even though they may fail with a big part of players including me after a few runs. i'm saying it's possible that they do improve combat but at the cost of story/content enjoyment and player freedom. and this is disastrous. it's negatively affecting 2 major aspects of a good story RPG! P:K is a story RPG! acting like it's a tactical RPG with too much focus on balance and resource management is bad design. it's the same thing sawyer wanted to achieve with his psychotic focus on what if players rest too much and it leads to the same lack of success at making a classic.
and how does all this relate to books? well story rpgs are closer to books than the other RPG types.
your argument about timers affecting motivation is retarded because it's not their job. motivation in a story RPG must come from the writing.
now, you can keep shilling or reread my posts till you understand them and notice how many valid points i've made and how few you managed to refute.
again, i'm not saying P:K is a bad game, i'm just saying there's no contest in a comparison to bg2. sadly