Spazmo
Erudite
Tags: Black Isle Studios; Chris Avellone
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</a> have posted the <a href=http://rpgvault.ign.com/articles/436/436852p1.html>second installment</a> of their RPG Roundtable series. This one discusses character development with <a href=http://www.bioware.com>BioWare</a>'s <b>Brent Knowles</b> (funny, BioWare is notorious for having diddly-squat in the character development department), <a href=http://www.arxfatalis-online.de/index_eng.php>Arkane Studios</a>'s <b>Raphael Colantonio</b>, <a href=http://www.piranha-bytes.com/>Piranha Bytes</a>' <b>Kai Rosenkranz</b>, <a href=http://www.spiderwebsoftware.com>Spiderweb Software</a>'s <b>Jeff Vogel</b> (Yay!) and the one, the only, <a href=http://www.obsidianent.com>Obsidian Entertainment</a>'s <b>Mr. Chris Avellone!</b> Here's a part of MCA's thoughts on the topic:
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<blockquote>I want to see development outside of stats, and more related to the character's personality developing. Granted, you can't throw out stats without ruining the enjoyment a lot of players have with stat crunching, but I'd love to see a system that blends a PC's personality and stat development together in one package, and then dumps them in a world where both are important. For me, the key moment of a role-playing game (at least pen and paper) is the interaction you get from other player characters and NPCs and any changes that occur in your character as a result. I would like to see more games that take advantage of (and track) personality types and traits to help a player define a character and give them more tangible benefits (some of this was done in the SPECIAL system in Fallout, and it was a refreshing change, though there was no tracking throughout the game). Before I left Black Isle, Josh Sawyer had worked up some nice personality-tracking mechanics for the Jefferson project, which were a breath of fresh air.</blockquote>
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See, now, that sounds like a damn fine idea. Perhaps now that they're unburdened by Interplay's horribleness, Obsidian can make some damn fine games. If they can escape BioWare's crushing horribleness, of course.
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Spotted at <a href="http://www.rpgdot.com">RPGDot</a>
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</a> have posted the <a href=http://rpgvault.ign.com/articles/436/436852p1.html>second installment</a> of their RPG Roundtable series. This one discusses character development with <a href=http://www.bioware.com>BioWare</a>'s <b>Brent Knowles</b> (funny, BioWare is notorious for having diddly-squat in the character development department), <a href=http://www.arxfatalis-online.de/index_eng.php>Arkane Studios</a>'s <b>Raphael Colantonio</b>, <a href=http://www.piranha-bytes.com/>Piranha Bytes</a>' <b>Kai Rosenkranz</b>, <a href=http://www.spiderwebsoftware.com>Spiderweb Software</a>'s <b>Jeff Vogel</b> (Yay!) and the one, the only, <a href=http://www.obsidianent.com>Obsidian Entertainment</a>'s <b>Mr. Chris Avellone!</b> Here's a part of MCA's thoughts on the topic:
<br>
<br>
<blockquote>I want to see development outside of stats, and more related to the character's personality developing. Granted, you can't throw out stats without ruining the enjoyment a lot of players have with stat crunching, but I'd love to see a system that blends a PC's personality and stat development together in one package, and then dumps them in a world where both are important. For me, the key moment of a role-playing game (at least pen and paper) is the interaction you get from other player characters and NPCs and any changes that occur in your character as a result. I would like to see more games that take advantage of (and track) personality types and traits to help a player define a character and give them more tangible benefits (some of this was done in the SPECIAL system in Fallout, and it was a refreshing change, though there was no tracking throughout the game). Before I left Black Isle, Josh Sawyer had worked up some nice personality-tracking mechanics for the Jefferson project, which were a breath of fresh air.</blockquote>
<br>
<br>
See, now, that sounds like a damn fine idea. Perhaps now that they're unburdened by Interplay's horribleness, Obsidian can make some damn fine games. If they can escape BioWare's crushing horribleness, of course.
<br>
<br>
Spotted at <a href="http://www.rpgdot.com">RPGDot</a>