Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info ToEE earlier

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,475
Location
Behind you.
Tags: Temple of Elemental Evil; Troika Games

Per <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=44164">this news post</A> on <a href="http://www.bluesnews.com">Blue's News</a>, <A href="Http://www.greyhawkgame.com">Temple of Elemental Evil</a> will ship a full week earlier than originally anticipated. Here's the blurb:
<br>
<br>
<blockquote>Atari and Troika Games are pleased to announce that The Temple of Elemental Evil? will now ship on September 16th and not September 23rd as previously reported. After years of research into the science of time travel and the mysticism of interactive entertainment distribution, Atari has achieved a breakthrough in the melding of the two disciplines. As a result of this revolutionary achievement, The Temple of Elemental Evil will now appear on retail stores shelves nationwide seven days earlier than originally anticipated.</blockquote>
<br>
<br>
That's a better announcement than delaying the shipping for a number of months like what happenned with <A href="Http://www.arcanum1.com">Arcanum</a>!
<br>
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Wow, this is great! Finally they realised that sooner is better then later, especially in the gaming business. It's been a very long time since a good RPG's been released. I can't believe the wait is almost over. Alright then, it's hard drive cleaning time :)
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,724
Location
California
Dude, thats like next TUESDAY and it's FRIDAY right now, the wait has gone faster then I thought it would. WHEEEE!!!
 

chiefnewo

Liturgist
Joined
Jun 18, 2003
Messages
118
Is that for international releases too? Or am I still going to have to wait over a month to get my hands on it?
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Wonder how many parties I'll create by the original scheduled date....
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,343
It's shipping on the same day as the eye-on-troika dev chat.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
At least there would be something to talk about there. I am sick and tired of "can you tell us again what module it's based on" :shock: :lol:
 

Astromarine

Erudite
Joined
Jan 21, 2003
Messages
2,213
Location
Switzerland
craptastic, what were your impressions on the HW2 demo? did it confirm your expectations? Did they actually do that Bizantine-like alien race you wanted? ;)
 
Joined
Oct 22, 2002
Messages
1,256
Location
Chicago. And damn anyone who is not the same.
The Vagyar have quite a bit in common with the Turks, and I think that is fair when you consider the new opeaning music (distinctly Armenian, I could almost recognize the tune) this does not sound as insane nor as crackpot as some of my ideas.
I really enjoyed the demo, but maybe I should wait for the ToEE demo to make a descision.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Thats OK, the publisher lost interest in it ages ago.

:wink:
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,343
Note to the casual observer:

The above comments concerning developers not caring as well as people playing the demo are about Home World 2 and are NOT about Greyhawk: Temple of Elemental Evil.

Thank you for your time. Carry on.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Are there casual observers around here?

But yes- HW2 reference. Not ToEE. Mostly because we don't *know* what Atari thinks about ToEE because they have yet to say anything about it beyond official press releases. Of course after the fun Atari PR people had with Moo3 fans, I'm not all that surprised...
:)
 

Seven

Erudite
Joined
Aug 20, 2003
Messages
1,728
Location
North of the Glow
Voss said:
Are there casual observers around here?

But yes- HW2 reference. Not ToEE. Mostly because we don't *know* what Atari thinks about ToEE because they have yet to say anything about it beyond official press releases. Of course after the fun Atari PR people had with Moo3 fans, I'm not all that surprised...
:)

The circumstances around MOO3 were horrible. I don't blame Atari for it though (Atari PR didn't really lie. It was the beta testers and the devs were the worst culprits in terms of lying). Plus MOO3 was a game that was given numerous extensions by Atari; it was Quicksilver that failed to deliver. Although, Atari did punlish it so they have to take some of the blame.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Eh... Atari tried to push it out even earlier (end of Nov) than it came, when it clearly wasn't ready. That game was screwed up by both the publishers and developers. I really should have stuck with my first instinct. Which, interestingly enough, was that the website was shoddy and unprofessional (more like a bad fan site than the official game site), and therefor the game probably would be too.

And yeah, I still wonder what game some of those beta-testers were playing. From some of their reports, the battles were ultra strategic and tactical mixes of plans and counter-plans. Yeah.
:cry:
It would have worked so much better in turn based. It could have been very deep and complex rather than the standard RT 'loop and throw into battle'. (And hope the pathfinding doesn't get screwed up because of all that empty space in the way... :x)
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Voss said:
That game was screwed up by both the publishers and developers.
The developers are the ones to blame in case of MOO3. It's true that publishers often cause otherwise avoidable issues, but games like MOO3 and LH have flawed design and they would have been fucked up no matter what simply because the developers have no clue what makes games fun. It's interesting to note that both studios lied about the games and attributed them some non-existent qualities.

really should have stuck with my first instinct
*sighs* If only I listened to my first instinct I would have been hundreds dollars richer at this point. :)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom