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Preview Riftrunner Peeked at for Fifth Consecutive Week at RPGVault

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Beyond Divinity; Larian Studios

<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</a> have yet again <a href=http://rpgvault.ign.com/articles/437/437790p1.html>put up an article</a> about the upcoming <a href=http://www.larian.com/riftrunner/>Riftrunner</a>. This one provides insight into Riftrunner's scripting system.
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<blockquote>/* When the hero enters the prison guard region, the game is requested to start a scene. The region is created in the game's editor, for example a room. Before starting the actual scene, we first need to let the game know we want to run a scene, so for example, the interface can be disabled. */
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IF NpcEntersRegion(NPC_Hero,REGION_Prison_Guard)
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THEN RequestScene(SCENE_Prison_Guard);
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<br>
/* The SceneStarted() event is thrown by the game after RequestScene() has been called. It informs Osiris the game allows it to start a scene. After the scene has started, we initiate a camera movement towards the NPC in question. */
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IF SceneStarted(SCENE_Prison_Guard)
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THEN CameraToNpc(NPC_Prison_Guard,"Prison Guard");</blockquote>
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So apparently, Belgians code in English. Oh, and look out for our Riftrunner dev chat <b>Tuesday at 8 PM in #rpgcodex on irc.gamesnet.net</b>
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Spotted at <a href="http://www.rpgdot.com">RPGDot</a>
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
I like the premise of Riftrunner, its kind of like an RPG "buddy movie."

In Riftrunner, you become soul-forged with a Death Knight. Your fate is to spend the rest of eternity bonded to this creature of evil, unless you can undo this curse. You and your unlikely companion embark on a great adventure to unlock the secret of riftrunning... your only answer to this life of darkness!
 

Crazy Tuvok

Liturgist
Joined
Dec 17, 2002
Messages
429
I hope they tone down on the combat a bit tho. What killed Div Div for me, and what finally caused me to quit playing, was the overabundance of combat. For everything I liked about the game there was just too much fighting, fighting, fighting. Which is a shame as the game did have a lot of neat stuff in it.
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
Spazmo said:
I bet the death knight is really sassy, too.

One of them has to be, its part of the straight man/funny man dynamic that the buddy movies work (or not) upon. Considering the amount of smart-arse dialogue options in DivDiv (such as offering to fetch Theyleron a healer after you've resurected him from the dead and he cries out in pain,) there's no reason why the death knight couldn't play it totally straight.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Strangely enough i also know English better than my main language. Worse than that is that i feel more comfortable talking and writing in English than in my main language. So its not a Belgian programmer specific thing :wink:
 

Araanor

Liturgist
Joined
Oct 24, 2002
Messages
829
Location
Sweden
I prefer programming in English. It feels... more proper. :) Fits better since the words of the languages are in English.
 

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