Tags: Arx Fatalis
<A href="http://www.techtv.com/">TechTV</a> has dished out a rather lengthy <a href="http://www.techtv.com/extendedplay/reviews/story/0,24330,3404884,00.html">review</a> of <a href="http://www.arxfatalis-online.com">Arx Fatalis</a>, which is positive for the most part. He reviewer does mention long load times between areas, a useless journal, poor voice acting, and a sense of staticness to the world. On the upside, he liked the setting and most of the mechanics, seen here:
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<blockquote>As a role-playing game, "Arx Fatalis" straddles the line between action-oriented combat and more cerebral puzzle-solving exercises. Wielding a weapon is as easy as clicking the mouse. Those familiar with "Morrowind" will have no trouble with combat here. Though weapons are mostly variations on swords (with a bow and arrows thrown in for good measure) the variety of weapons will keep you upgrading to better equipment throughout the game.
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The creatures you'll enounter will initially give your weak first-level character a modest challenge. As the game progresses, the difficulty of the combat scales up nicely. On occasion, you might find yourself outclassed by a foe and forced to rely on different tactics. This variety in tactics is a testament to the game's balance. It's tough but always offers a way out. </blockquote>
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I like tactics. Then again, I like dialogue trees even more than first person tactics.
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This was spotted at <a href="http://bluesnews.com">Blue's</a>.
<A href="http://www.techtv.com/">TechTV</a> has dished out a rather lengthy <a href="http://www.techtv.com/extendedplay/reviews/story/0,24330,3404884,00.html">review</a> of <a href="http://www.arxfatalis-online.com">Arx Fatalis</a>, which is positive for the most part. He reviewer does mention long load times between areas, a useless journal, poor voice acting, and a sense of staticness to the world. On the upside, he liked the setting and most of the mechanics, seen here:
<br>
<br>
<blockquote>As a role-playing game, "Arx Fatalis" straddles the line between action-oriented combat and more cerebral puzzle-solving exercises. Wielding a weapon is as easy as clicking the mouse. Those familiar with "Morrowind" will have no trouble with combat here. Though weapons are mostly variations on swords (with a bow and arrows thrown in for good measure) the variety of weapons will keep you upgrading to better equipment throughout the game.
<br>
<br>
The creatures you'll enounter will initially give your weak first-level character a modest challenge. As the game progresses, the difficulty of the combat scales up nicely. On occasion, you might find yourself outclassed by a foe and forced to rely on different tactics. This variety in tactics is a testament to the game's balance. It's tough but always offers a way out. </blockquote>
<br>
<br>
I like tactics. Then again, I like dialogue trees even more than first person tactics.
<br>
<br>
This was spotted at <a href="http://bluesnews.com">Blue's</a>.