Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Arx Fatalis on TechTV

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
12,463
Location
Behind you.
Tags: Arx Fatalis

<A href="http://www.techtv.com/">TechTV</a> has dished out a rather lengthy <a href="http://www.techtv.com/extendedplay/reviews/story/0,24330,3404884,00.html">review</a> of <a href="http://www.arxfatalis-online.com">Arx Fatalis</a>, which is positive for the most part. He reviewer does mention long load times between areas, a useless journal, poor voice acting, and a sense of staticness to the world. On the upside, he liked the setting and most of the mechanics, seen here:
<br>
<br>
<blockquote>As a role-playing game, "Arx Fatalis" straddles the line between action-oriented combat and more cerebral puzzle-solving exercises. Wielding a weapon is as easy as clicking the mouse. Those familiar with "Morrowind" will have no trouble with combat here. Though weapons are mostly variations on swords (with a bow and arrows thrown in for good measure) the variety of weapons will keep you upgrading to better equipment throughout the game.
<br>
<br>
The creatures you'll enounter will initially give your weak first-level character a modest challenge. As the game progresses, the difficulty of the combat scales up nicely. On occasion, you might find yourself outclassed by a foe and forced to rely on different tactics. This variety in tactics is a testament to the game's balance. It's tough but always offers a way out. </blockquote>
<br>
<br>
I like tactics. Then again, I like dialogue trees even more than first person tactics.
<br>
<br>
This was spotted at <a href="http://bluesnews.com">Blue's</a>.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom