Tags: Bard's Tale (2005); InXile Entertainment
<a href="http://www.gamespy.com/">GameSpy</a> serves up a <a href="http://www.gamespy.com/previews/september03/bardstalemulti/index.shtml">preview</a> of <b>Brian Fargo</b>'s new company's first title:
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<blockquote>The game, which is using an improved version of the <i>Baldur's Gate Dark Alliance engine</i> (the one now being used in <i>EverQuest: Champions of Norrath</i>), is being developed <u>primarily for the PS2</u>, although a PC version is also in the works. "Console RPGs are too linear, Fargo said. "We plan for the game to be so involved that it will be physically impossible to see and do everything if you play through only one time."</blockquote>
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Oh boy, decades of waiting and Bard's Tale fans get a console port! Won't they be thrilled!
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Thanks to <b>Jiles</b> for the head's up.
<a href="http://www.gamespy.com/">GameSpy</a> serves up a <a href="http://www.gamespy.com/previews/september03/bardstalemulti/index.shtml">preview</a> of <b>Brian Fargo</b>'s new company's first title:
<br>
<br>
<blockquote>The game, which is using an improved version of the <i>Baldur's Gate Dark Alliance engine</i> (the one now being used in <i>EverQuest: Champions of Norrath</i>), is being developed <u>primarily for the PS2</u>, although a PC version is also in the works. "Console RPGs are too linear, Fargo said. "We plan for the game to be so involved that it will be physically impossible to see and do everything if you play through only one time."</blockquote>
<br>
<br>
Oh boy, decades of waiting and Bard's Tale fans get a console port! Won't they be thrilled!
<br>
<br>
Thanks to <b>Jiles</b> for the head's up.