BrianF said:I felt the need to comment after reading some of the concerns on the board here. I've produced quite a number of RPG's in the past and there is no reason why a great RPG cannot exist on console also.
A great RPG is molded from great writing, depth, strategy of gameplay, characters, multiple solutions, tone etc etc not from having a keyboard. Witness the success of KOTOR on the Xbox.
I think Bioware did an excellent job of bringing the depth of a great RPG to console and my guess is that PC owners will like that game also when it comes to PC. The new Bard's Tale is a very fresh approach and the old school RPG's will get a kick out of it.
I hope you can keep an objective attitude so that the game can be played for what it is. I remember taking similar criticism when we announced that Wasteland would be a top down perspective when people were expecting a Bard's Tale perspective. But in the end we created something totally original. I'm certain the same will happen here.
Brian Fargo
Ares Draxis said:The last console CRPG, at least what I consider as a real CRPG, was for the Sega Master System called Dungeons and Dragons: Warriors of the Eternal Sun.
Saint_Proverbius said:I can think of a lot of reasons they can't exist on the console. The controller for one makes an interface rather difficult. Let's face it, you're going from a 101-key keyboard/two button+scroll wheel mouse down to an eight button, eight direction joystick. That pretty much makes a lot of things that are easy to do with an interface rather difficult. Imagine something like Fallout or Temple of Elemental Evil, games with a huge amount of combat options, using a standard console controller. Gosh, now that'd suck.
Another fun problem is the save game format. The PS2 has about 8MBs of storage space on it's little cards, doesn't it? Most CRPGs with any sort of depth have save game files of around a half a meg all the way up through 20MB or so these days. How persistant of an environment can you make when you're only limited to 8MB?
olaf said:I especially dislike the vast majority of japanese CRPGs.
olaf said:Its very much what I consider to be an RPG in the PC RPG vein. Its a lot more like BG2 than NWN. If you didnt like BG2, you wont like KOTOR though, I dont think. Personally I did not like BG, loved BG2, didnt finish TOB, and didnt like or finish NWN.
I re-read the preview, and noted that "Each answer spawns a different dialogue branch. Fargo said the idea was to keep in simple, since many games will offer you several choices, but all leading to the same result or response. This way, a friendly or snarky response has an immediate impact on the way the dialogue tree progresses". I hope that means that there won't any one answer phrased differently, although the only way I'll play if it's a PC game.Saint Proverbius said:Really, what's the point when the only choices basically do the same thing?
urgrue said:wow, some people have some pretty strong opinions, which is funny considering we know very very little about the game.
you simply cannot judge something on the paltry amount of information we have so far. ugh, its not party-based, IT HAS TO SUCK!
seriously, lets try to exercise some intelligence here.
we've all seen extremely good games in every genre, and absolutely crap games. yes, there are even <GASP> crap party-based old-school rpg's, can it BE???
the quality of a game is more than the sum of a bunch of ultimately minor details like 'do you get to create the character'.
if you dont agree then you probably havent played many games, as it doesnt take much experience to realize that some of the best games are ones you might consider least likely to be interesting to you personally. and likewise some of the worst might sound the best on paper.
i think morrowind is the BEST GAME IN THE UNIVERSE...on paper. too bad i happen to find it boring. likewise half-life is a game i should absolutely LOATHE just like i loathe all 3d shooters, but strangely i really enjoyed it.
furthermore, considering fargo's track record, dont you think maybe he deserves a little benefit of the doubt?
if fargo says its not an old-school game, but that he believes its gonna be great and that we'll love it, then i'm willing to give him a chance to prove it. he if anyone deserves that chance.
finally, and this is imho the most important point, from the description of the game it sounds like fargo wants to do something new and different, to take this dull linear action/rpg console genre into a new direction and give it some of the depth and quality we old school elitist snobs demand.
and wanting to try something new/better is something that should always be applauded and encouraged, always. taking a crap genre and saying "im gonna try something new here, to make this genre good" is GOOD THING.
bashing a game just cause of its not for your platform of choice, or because it uses a Blobbo as a controller instead of a Shloppo, is like saying movie XYZ is an absolute piece of crap because its filmed in england instead of the US.
Role-Player said:But if the intended project doesn't initially convince that such a change will make the game good, there isn't a point to stating otherwise. After all we don't want another NWN hype. And i'm not the one who will start it.
Of course, when one platform has to castrate the games in it, both memory-wise and control-wise, to make it run, and be accepted, i think i know why i dislike this. Look at that Shloppo go-go!
urgrue said:i've played better RPG's in 64k of memory with a friggin one-button joystick than some ive played on my current 2.6ghz computer with mice/keyb/joy/etc.
quality comes from somewhere other than technical details. fallout would still be great on an NES or commodore 64. (there would be a lot of disk-swapping though, lol!)
urgrue said:what is hype? excess optimism over a product that doesnt exist.
what are we seeing in this thread? excess pessimism over a product that doesnt exist.
what im seeing in this thread is just as condemnable as the NWN hype was.
any form of judgment one way or the other is seriously premature at this point, thats all im saying.
i've played better RPG's in 64k of memory with a friggin one-button joystick than some ive played on my current 2.6ghz computer with mice/keyb/joy/etc.
quality comes from somewhere other than technical details. fallout would still be great on an NES or commodore 64. (there would be a lot of disk-swapping though, lol!)
Jiles said:Nostalgia is a wonderful thing, isn't it?
Role-Player said:It boils down to the possibility of doing a good implementation, really. You have a game with X characteristics and Y gameplay. Then you want to create a followup of the old implementation. But the problem is that instead of trying to implement it on a platform where X characteristics and Y gameplay can be fully implemented, you decided to put it into a platform that can only sell games if they have half of those X characteristics, and only allows for a third of Y gameplay.