orcinator
Liturgist
Balancing via tedium is bad balancing.
That's dumb. This basically means make a strenght build or you are screwed. Why non-str characters must suffer through annoying endless inventory micro-management? For the sake of realism? Then if you want to be realist at all costs at the expense of fun remove all magic and fantasy elements in the game, make your char drink 1,5 L of water every day, make him shit every day, make him do a job to afford his travels, make him do gym session to increase his str ( 1 point every month of training) etc etcShouldn't have skipped leg day.
You deserve the penalty if you dump stated your strength and then complain why you can't carry a piano on your back.
Stats must matter but not having them must result in a different playstile, not just a plain worse one. Having low dex but higher strenght means you hit less but for more damage.That's dumb. This basically means make a strenght build or you are screwed. Why non-str characters must suffer through annoying endless inventory micro-management? For the sake of realism? Then if you want to be realist at all costs at the expense of fun remove all magic and fantasy elements in the game, make your char drink 1,5 L of water every day, make him shit every day, make him do a job to afford his travels, make him do gym session to increase his str ( 1 point every month of training) etc etcShouldn't have skipped leg day.
You deserve the penalty if you dump stated your strength and then complain why you can't carry a piano on your back.
Why low dex characters must suffer not hitting enemies as often as high dex characters?
Why low int characters must suffer receiving fewer skillpoints than high int characters?
Why low end characters must suffer receiving fewer hit points and less resistance than high end characters?
WHY OH WHY DO STATS HAVE TO MATTER IN RPGS???
Not all games have that option, wich is good ( the option) Usually games make str the only viable choice not to be bothered ( or bothered less) by inventory management.Here is a different playstyle for you: if you have low str and can't carry much, don't be a hoarder. Invest in mercantile skill and get more money from selling fewer items.
I usually play low str characters with high social skills and that's how I do it.
Pretty much every MMO seems to rely heavily on balancing via tedium. The most profitable activities are typically balanced purely by people's unwillingness to do them because they're tedious and unfun.Balancing via tedium is bad balancing.
That would be sort of unrealistic since medieval arms and armor is highly valuable merch. However, it ultimately boils down to the core of the way players are expected to commit mass genocide during these games. Think about what the typical body count of an RPG is. Now go look at history's most prolific warriors and rack up how many they've killed. I mean, if you've lived a life of violence like I have, you might have racked up about a hundred people, a fair number of which probably didn't actually die, and you probably didn't get to stick around to pillage everything they had because you had slaughtered ALL of them in the area.Get rid of the monty haul mechanic that encourages looting 1000 items and dragging them back to the pawnbroker, and inventory limitations won't be an issue anymore.
I think that's really just a single issue that cascades. The entire inventory-and-loot problem ultimately comes down to the number of people you murdered. If you didn't murder an unrealistically large number of people, the entire problem wouldn't exist.