Tags: Hellgate: London
<a href="http://www.computerandvideogames.com/">Computer and Video Games</a> has a little <a href="http://www.computerandvideogames.com/article.php?id=183206">commentary piece</a> where <b>Bill Roper</b> talks about the problems in the launch of <a href="http://www.hellgatelondon.com/">Hellgate: London</a>. Basically, he says they tried to do too much with the game.
<br>
<blockquote> "The challenges of an independent game studio are drastically different than those owned by a publisher," he continues. "We're fortunate that the online nature of the game has allowed us to continue to fix bugs, add content, and respond directly to our players' wants and needs.</blockquote>
<br>
Considering there's a fee charged, it's not <i>fortune</i> that you get to fix it. It's <i>forced</i> if you want to keep making money off it. If you're expecting more money for something you do, the people tend to expect more out of the product.
<br>
<br>
Spotted at: <A HREF="http://ve3d.ign.com/">Voodoo Extreme</A>
<a href="http://www.computerandvideogames.com/">Computer and Video Games</a> has a little <a href="http://www.computerandvideogames.com/article.php?id=183206">commentary piece</a> where <b>Bill Roper</b> talks about the problems in the launch of <a href="http://www.hellgatelondon.com/">Hellgate: London</a>. Basically, he says they tried to do too much with the game.
<br>
<blockquote> "The challenges of an independent game studio are drastically different than those owned by a publisher," he continues. "We're fortunate that the online nature of the game has allowed us to continue to fix bugs, add content, and respond directly to our players' wants and needs.</blockquote>
<br>
Considering there's a fee charged, it's not <i>fortune</i> that you get to fix it. It's <i>forced</i> if you want to keep making money off it. If you're expecting more money for something you do, the people tend to expect more out of the product.
<br>
<br>
Spotted at: <A HREF="http://ve3d.ign.com/">Voodoo Extreme</A>