El Dee
Scholar
- Joined
- Jan 25, 2006
- Messages
- 461
Tags: Age of Decadence; Iron Tower; Vault Dweller
VD answers questions about cRPG design philosophy and how it relates to <a href="http://www.irontowerstudio.com/">Iron Tower Studio's</a> Age of Decadence in an <a href="http://www.downthewall.com/archive/2008/03/interview-age-of-decadence-developer-says-choice-defines-rpgs/">interview</a> at <a href="http://www.downthewall.com/">Down the Wall</a>.
<br>
<blockquote><b>DtW: How do you get the player involved in telling the story of Age of Decadence? Why is player involvement important?
<br>
<br>
Vince:</b> Because that's his or her story, not mine. I build the framework and lay down the paths and options, set reasons, motivations, perceptions. The rest is up to you, the player. You pick your path, you decide what to do, how, and why, and you even pick your enemies. There is no designated evil boss dude to kill in order to save the world, but there are plenty of people to piss off who will gladly put you on their shit list. I understand that it won't appeal to everyone, of course, but they don't call indie RPGs a niche market for nothing.</blockquote>
<br>
Sounds like a great approach to game development. A number of cRPG enthusiasts, including myself, are eagerly waiting for Age of Decadence's release.
<br>
<br>
Spotted at: <A HREF="http://www.downthewall.com/">Down the Wall</A>
<br>
<br>
Thanks, Claw.
VD answers questions about cRPG design philosophy and how it relates to <a href="http://www.irontowerstudio.com/">Iron Tower Studio's</a> Age of Decadence in an <a href="http://www.downthewall.com/archive/2008/03/interview-age-of-decadence-developer-says-choice-defines-rpgs/">interview</a> at <a href="http://www.downthewall.com/">Down the Wall</a>.
<br>
<blockquote><b>DtW: How do you get the player involved in telling the story of Age of Decadence? Why is player involvement important?
<br>
<br>
Vince:</b> Because that's his or her story, not mine. I build the framework and lay down the paths and options, set reasons, motivations, perceptions. The rest is up to you, the player. You pick your path, you decide what to do, how, and why, and you even pick your enemies. There is no designated evil boss dude to kill in order to save the world, but there are plenty of people to piss off who will gladly put you on their shit list. I understand that it won't appeal to everyone, of course, but they don't call indie RPGs a niche market for nothing.</blockquote>
<br>
Sounds like a great approach to game development. A number of cRPG enthusiasts, including myself, are eagerly waiting for Age of Decadence's release.
<br>
<br>
Spotted at: <A HREF="http://www.downthewall.com/">Down the Wall</A>
<br>
<br>
Thanks, Claw.