- Joined
- Jun 18, 2002
- Messages
- 28,544
Tags: Fable: The Lost Chapters
Peter Molyneux, the man behind the over-hyped piece of crap that was Fable, <a href="http://www.edge-online.com/blogs/peter-molyneux-writes-edge">has now started a blog</a>. His first post is about innovation, something he's only really good at talking about but not delivering on:
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<blockquote>But nevertheless, there still is an enormous amount of innovation going on right now in videogames. Look at the quality of graphics, for instance. Look at a screenshot of a videogame today and compare it to one four years ago. We used to throw tons of different status bars and on-screen maps. Today we have more condensed readouts that give gamers all the information they need. It’s just a small example of how innovation can seep into a game without innovation being the reason a game exists.
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And innovation can’t afford to be alone. There is true innovation when it’s balanced with drama. I’ve made so many mistakes where I’ve just thought the innovation alone was enough. In Black and White, I didn’t think I had to worry about the story or drama, because we had this great big land with great big creatures—that should be enough, right? No, it wasn’t enough. I should have gone that extra mile to balance drama with innovation. But the world craves new things. It’s a hunger that we have as human beings for something new. It’s very rare when something truly original comes around.</blockquote>
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In the end he says a lot but really says nothing much at all.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">Yup, you guessed it</a>
Peter Molyneux, the man behind the over-hyped piece of crap that was Fable, <a href="http://www.edge-online.com/blogs/peter-molyneux-writes-edge">has now started a blog</a>. His first post is about innovation, something he's only really good at talking about but not delivering on:
<br>
<blockquote>But nevertheless, there still is an enormous amount of innovation going on right now in videogames. Look at the quality of graphics, for instance. Look at a screenshot of a videogame today and compare it to one four years ago. We used to throw tons of different status bars and on-screen maps. Today we have more condensed readouts that give gamers all the information they need. It’s just a small example of how innovation can seep into a game without innovation being the reason a game exists.
<br>
<br>
And innovation can’t afford to be alone. There is true innovation when it’s balanced with drama. I’ve made so many mistakes where I’ve just thought the innovation alone was enough. In Black and White, I didn’t think I had to worry about the story or drama, because we had this great big land with great big creatures—that should be enough, right? No, it wasn’t enough. I should have gone that extra mile to balance drama with innovation. But the world craves new things. It’s a hunger that we have as human beings for something new. It’s very rare when something truly original comes around.</blockquote>
<br>
In the end he says a lot but really says nothing much at all.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">Yup, you guessed it</a>