Tags: BioWare; Star Wars: Knights of the Old Republic
Our overly long review of Knights of the Old Republic, which I admit is a little long.. But I had a lot to cover, so take your ritalin before reading this. Here's a swath:
Yes, the inventory does suck, despite what other reviews and BioWare claim.
But, overall, I liked it.
Our overly long review of Knights of the Old Republic, which I admit is a little long.. But I had a lot to cover, so take your ritalin before reading this. Here's a swath:
Most players of PC CRPGs are used to having fairly easy inventories to deal with. You open a panel, and you have your inventory displayed in a nice grid along side a paper doll of the character that you can drag and drop items to and from in a simple fashion. Well, not in this game. In fact, the main inventory screen and the equip item screen are two different screens. Just to equip a blaster, for example, you have to open up the equip item screen, select the part of the body, then scroll through a single column list of items pertaining to that part of the body. Then click on that item, and hit the "Okay" button. That may not sound like much, but it's far more annoying than simply dragging and dropping items like nearly all the modern CRPGs have had for the last five years. It effectively doubles the amount of interface use to do the same thing. You'll definitely notice the difference between this console style system and the more traditional system when you get a new follower later in the game and have to equip most every item on them.
Yes, the inventory does suck, despite what other reviews and BioWare claim.
But, overall, I liked it.