I'm not saying games have to one up everything, but when you have a CRPG like KotOR where the multiple ways to handle situations is good for the most part, but you have very lackluster combat plagued by a lack of things to do during at as well as a shoddy console port interface, that brings down the whole thing, doesn't it?
My main point of that whole rant was: You have to compare the game to a overall benchmark, otherwise (unless it beats all individual benchmarks, and even then) you don't know what you have. Does that make anymore sense?
Clearly the interface leaves you wanting, but it doesn't become ultra annoying till around the very end of the game. This is when you are at the height of your datapad collection. Clearly this could have been better. Along with more damn endings.
As for the combat, say what you will about it, but I have played the game twice and the combat never got old/tedious. Mind you, I'm not saying every second of it was teh 3e$t ever, but I am saying that even in superior (imo) RPGs like FO the combat got old for me by the end of the first run through. All I'm trying to point out is I thought that the combat works for this game, not that it is better than an benchmark we currently have. And with everything, it could have been better. By no means does it damn it either, tho.
Oh, and rather than totally derailing the thread on NMA about the gamespy thing
Hey, you started it :wink:. Actually someone else did apparently...
Hell, a GREAT way to have done it would be to borrow a page from the movies where only Jedi did the melee thing. Everyone else uses blasters or other ranged energy weapons. Instead, they made it like a D&D game where most everyone uses melee, melee is stronger than ranged, and lightsabers are just magic swords.
I hear you, but even thats wrong. Blasters are worthless against a jedi (unless they are a freaking cannon). Think of all the blaster bolt defelcted in episode 1-2 by the jedi. You need a small army to take them down. So, taking a que from the movies doesn't seem logical here, as they don't lend themselves to a game easily here.
Even the excuse is rather funny
Or as I called it "semi-retarded", but at least they offered one thats kinda (winces will typing this) logical. I would be hard pressed to do better.
Rather than putting Sand People in the middle of the game and making them tougher than what we've seen in the movies, a better course of action would simply be to put them at the beginning, make them simple fodder for the Dark Siders, or used an enemy that makes more sense in that position.
That would seemingly result in one of two things: 1. That your are pushed to Tatoonie early in the game 2. That after you become a jedi, most of what you fight for the remainder of the game is Dark Jedi, madalorians, and
big animals. Anything else should be "realistically" screwed.
My overall point is: People seem to want to drag in the game through the dirt for its minor issues, rather than what it really stumbles on. Seriously, if you can't except that Tusken Raiders are fighting Jedi, how do you suspend your belief for every other law of physics broken by the SW universe? I already know the counter arguement to this, no need to reply with it, but I hope you understand my point. BTW, all this really isnt meant to be an attack on the review, which was pretty fair, tho I had the benefit of certain things explained to me (like that ancient race stuff) and apparently there is alot of it in the SW universe.
As far as the hammer conversation goes: i have never seen or heard of anyone getting hit in the chest with a sledge hammer, then falling face down, only to slide several several meters away.