Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Star Wars: Knights of the Old Republic
<a href=http://www.edbis.com>Edbis RPG</a>, in cooperation with Visceris, has posted <a href=http://www.edbis.com/all/reviews/2003/november/starwars_kotor_2.php>their review</a> of <a href=http://www.bioware.com/games/knights_old_republic>KOTOR</a> giving it <b>88%</b> for a very engaging story and strong cinematic style. Whatever.
<br>
<br>
<blockquote>The game roughly uses the d20 System rules of the Star Wars Role Playing Game written by Wizards of the Coast. There are only 6 classes in the game, the three Jedi classes which are the Jedi Guardian, Jedi Consular, and Jedi Sentinel, and only three non-Jedi classes which are the Scoundrel, Soldier, and Scout. In the actual role playing game there are more classes one can choose from along with the fact you don't have to play has human. Multiclassing is restricted to being whatever your first class is and to your choice of Jedi Class and that is it. Such restrictions in a game are bad form when Bioware has made such open ended character creation systems in their other d20 System product, Neverwinter Nights. Another problem I have with the game is that I cannot see my die rolls. It's a minor complaint, but it is one that irked me throughout play the game
<br>
<br>
Conclusion:
<br>
It is a game that should be gotten if you enjoy well crafted computer role playing games.</blockquote>
<br>
Actually you can see the rolls... What you can't see is how Visceris got to the "well crafted role-playing game" conclusion. He talks about poor rules implementation, crappy controls, linear story, good visuals, and party management. The only good thing was about graphics. Does that mean that good visuals=well crafted CRPG?
<a href=http://www.edbis.com>Edbis RPG</a>, in cooperation with Visceris, has posted <a href=http://www.edbis.com/all/reviews/2003/november/starwars_kotor_2.php>their review</a> of <a href=http://www.bioware.com/games/knights_old_republic>KOTOR</a> giving it <b>88%</b> for a very engaging story and strong cinematic style. Whatever.
<br>
<br>
<blockquote>The game roughly uses the d20 System rules of the Star Wars Role Playing Game written by Wizards of the Coast. There are only 6 classes in the game, the three Jedi classes which are the Jedi Guardian, Jedi Consular, and Jedi Sentinel, and only three non-Jedi classes which are the Scoundrel, Soldier, and Scout. In the actual role playing game there are more classes one can choose from along with the fact you don't have to play has human. Multiclassing is restricted to being whatever your first class is and to your choice of Jedi Class and that is it. Such restrictions in a game are bad form when Bioware has made such open ended character creation systems in their other d20 System product, Neverwinter Nights. Another problem I have with the game is that I cannot see my die rolls. It's a minor complaint, but it is one that irked me throughout play the game
<br>
<br>
Conclusion:
<br>
It is a game that should be gotten if you enjoy well crafted computer role playing games.</blockquote>
<br>
Actually you can see the rolls... What you can't see is how Visceris got to the "well crafted role-playing game" conclusion. He talks about poor rules implementation, crappy controls, linear story, good visuals, and party management. The only good thing was about graphics. Does that mean that good visuals=well crafted CRPG?