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Game News Venetica preview at WorthPlaying

DarkUnderlord

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Tags: Venetica

There's a preview of Venetica (that death related RPG type thing) <a href="http://www.worthplaying.com/article.php?sid=59012">up at WorthPlaying</a>:
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<blockquote>dtp's RPG Venetica, developed by Deck 13 (Ankh, Jack Keane), is a visually stunning RPG with a cryptic storyline, mixing emotions and action in a unique free roaming and living sixteenth century world full of surprise.
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[...]
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Here and there, the dead help Scarlett to accomplish her missions by giving her hints: There are two ghosts, for example, who help Scarlett to find special items by revealing hidden doors or showing her helpful hints that will allow her to pick locks successfully. Scarlett meets these guys early in the game, when they still are alive. She helps them, but can’t avert that both will be killed later in the game.
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[...]
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Venetica’s Twilight World offers even more to the players: It’s not only special NPCs and enemies that resurrect in the world of the Dead – also Scarlett herself uses the underworld to re-awake. This allows her to generate herself tactical combat advantage, for instance by repositioning herself unseen while staying in the Twilight World, and afterwards surprisingly returning to the world of the living.</blockquote>
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Check it out to see some screens. You can also <a href="http://www.rpgwatch.com/forums/showthread.php?t=6245">read the press release at RPGWatch</a>.
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<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
 

hiver

Guest
Viktor’s allies await Scarlett in the Twilight World once she has defeated them in the world of the Living. Now, Scarlett will face her real challenge: Using their powers, the evil helpers transform themselves into huge beasts, becoming even more powerful now that they reached the realm of the Dead.
This feature sounds interesting.
and traveling through other worlds and dimensions is always a good thing in games.
16 century Venice sounds very nice as a setting.

So its a shame that from the screenshots it looks horrible in design of characters and monsters and general graphics part. Someone should reduce the size of the head of the heroine. A lot.
 

Turok

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Look more like a hybrid of adventure game (a la monkey island) with a arpg from console.
 

Hümmelgümpf

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Looks like a fun game. I doubt it will be roleplaying-heavy, but I could use a competently made action/adventure game. The Twilight World schtick reminds me of shifting between Realms in Soul Reaver, which is definitely A Good Thing.
 

udm

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hiver said:
Someone should reduce the size of the head of the heroine. A lot.

QFT. She almost look like a character from a bad mash of anime and western comics
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
...the player assumes the role of young Scarlett, daughter of Death himself. She must fight against a threat that could not be worse… A Necromancer has stolen the supernatural powers of Death and managed to become immortal. Only a hero with equal powers will be able to stop him and his henchmen. Scarlett must answer the call.

:roll:

Though, it will probably have better writing and a better plot than Fallout 3.
 

Lesifoere

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Jaesun said:
...the player assumes the role of young Scarlett, daughter of Death himself. She must fight against a threat that could not be worse… A Necromancer has stolen the supernatural powers of Death and managed to become immortal. Only a hero with equal powers will be able to stop him and his henchmen. Scarlett must answer the call.

:roll:

Though, it will probably have better writing and a better plot than Fallout 3.

No, no, how about this?

There is another special connection between Scarlett and the Twilight World: Her literally eternal love to Benedict, who dies just at the start of the game, bounds her to this world. Scarlett will meet her love regularly. In fact, Benedict will be the one who reveals Scarlett’s supernatural powers and who trains her in how to use them.

What the fuck. HER LITERALLY ETERNAL LOVE.
 
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...the player assumes the role of young Scarlett, daughter of Death himself. She must fight against a threat that could not be worse… A Necromancer has stolen the supernatural powers of Death and managed to become immortal. Only a hero with equal powers will be able to stop him and his henchmen. Scarlett must answer the call.

Wow it's hard to get much dumber. I suppose Todd and crew have a talent. Death is...you know....death. A physical embodiment of it shouldn't be able to give life because that is...you know...completely contradictory. Of course if Death is an appointed role it wouldn't have to follow this, but then why would she have powers? More "Wouldn't it be cool?" syndrome at it's finest.
 

Cassidy

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Jung said:
Make the head smaller and the boobs bigger.

:declineofthecodex:

It should be possible to enslave nations with necromancy as well.
 

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