Jason
chasing a bee
Tags: Obsidian Entertainment
Obsidian posted a <a href="http://forums.obsidian.net/index.php?showtopic=52620" target="blank">message on their forums</a> to confirm that their <b>Aliens RPG</b> is no more.
<br>
<blockquote>Hi guys, The Guildmaster here. Rumors have circled around a bit regarding the fate of the Aliens role playing game that Obsidian and SEGA had been working on. Unfortunately, it is true that we are no longer working on the game, and we wanted to finally announce that officially to everyone who has been following its development. We’re going to keep this forum up for another week for archival purposes and to allow you guys to finish up any open threads, and then we will shut it down since it is no longer a product that is in development.
<br>
<br>
All of us here at Obsidian would like to thank you for your interest and support during its development, and we encourage you to check out the recent news about Alpha Protocol, which is coming to the PC, Xbox 360 and PLAYSTATION 3 very soon!</blockquote>
<br>
Of course, this doesn't indicate whether Sega might continue the development with another team down the road.
<br>
<br>
About the game itself, Obsidian programmer <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=33950" target="blank">Anthony Davis</a> shed a little light on <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?p=817006#817006" target="blank">what could've been</a> in response to comments on the <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?p=816851#816851" target="blank">concept art</a>.
<br>
<blockquote>The little guy next to the Alien is for scale genius. This was a concept piece.
<br>
<br>
The Xenomorphs according to canon absorb some dna traits from host creatures. The two in question here were the behemoth, taken from a very large herbivore, and the second was something were calling a stalker, essentially an Alien that can cloak like a chameleon, taken from a chameleon type creature host. There were also Queens, scouts, soldiers, spitters, and more - including black and red variants for those who know the material.
<br>
<br>
The game was most certainly NOT a grind fest. Experience was awarded for completing objectives and stealth was greatly encouraged.
<br>
<br>
Basic gameplay was your party was composed of 3 to 4 members. Party members could be from 1 of 4 different professions, marine, agent, engineer, and ugh...I forget the 4th at the moment .
<br>
<br>
In addition to stealth, party members could place traps for Aliens, such as turrets, mines, door bombs, and more. Doors could also be welded or cut to slow down Alien movement and create bottlenecks.
<br>
<br>
There was research, crafting, base defense and much more in the game and working.</blockquote>
Obsidian posted a <a href="http://forums.obsidian.net/index.php?showtopic=52620" target="blank">message on their forums</a> to confirm that their <b>Aliens RPG</b> is no more.
<br>
<blockquote>Hi guys, The Guildmaster here. Rumors have circled around a bit regarding the fate of the Aliens role playing game that Obsidian and SEGA had been working on. Unfortunately, it is true that we are no longer working on the game, and we wanted to finally announce that officially to everyone who has been following its development. We’re going to keep this forum up for another week for archival purposes and to allow you guys to finish up any open threads, and then we will shut it down since it is no longer a product that is in development.
<br>
<br>
All of us here at Obsidian would like to thank you for your interest and support during its development, and we encourage you to check out the recent news about Alpha Protocol, which is coming to the PC, Xbox 360 and PLAYSTATION 3 very soon!</blockquote>
<br>
Of course, this doesn't indicate whether Sega might continue the development with another team down the road.
<br>
<br>
About the game itself, Obsidian programmer <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=33950" target="blank">Anthony Davis</a> shed a little light on <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?p=817006#817006" target="blank">what could've been</a> in response to comments on the <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?p=816851#816851" target="blank">concept art</a>.
<br>
<blockquote>The little guy next to the Alien is for scale genius. This was a concept piece.
<br>
<br>
The Xenomorphs according to canon absorb some dna traits from host creatures. The two in question here were the behemoth, taken from a very large herbivore, and the second was something were calling a stalker, essentially an Alien that can cloak like a chameleon, taken from a chameleon type creature host. There were also Queens, scouts, soldiers, spitters, and more - including black and red variants for those who know the material.
<br>
<br>
The game was most certainly NOT a grind fest. Experience was awarded for completing objectives and stealth was greatly encouraged.
<br>
<br>
Basic gameplay was your party was composed of 3 to 4 members. Party members could be from 1 of 4 different professions, marine, agent, engineer, and ugh...I forget the 4th at the moment .
<br>
<br>
In addition to stealth, party members could place traps for Aliens, such as turrets, mines, door bombs, and more. Doors could also be welded or cut to slow down Alien movement and create bottlenecks.
<br>
<br>
There was research, crafting, base defense and much more in the game and working.</blockquote>