- Joined
- Jun 18, 2002
- Messages
- 28,547
Tags: Fallout 3
"<a href="http://multiplayerblog.mtv.com/2009/07/17/bethesda-further-level-cap-increases-could-unbalance-fallout-3/">In an email interview with Jeff Gardiner regarding August 3rd's release of the next Fallout 3 DLC, Mothership Zeta</a>":
<br>
<blockquote>I asked if it would even be possible to increase the level cap from its current 30 (as set by "Broken Steel.") Specifically, if the stat caps¹ were boosted beyond 10 and skill caps were boosted beyond 100, would the game system simply break?
<br>
<br>
Clearly it's not the first time Gardiner has had the question, but his reaction was a bit more focused:
<br>
<blockquote>"I know from the outside this seems like a fairly simple proposition, but doing this could unbalance the game in a variety of ways."</blockquote></blockquote>
<br>
MOMMY I WANT BIGGER NUMBERS. WHY CAN'T I HAVE BIGGER NUMBERS MOMMY?
<br>
<br>
¹That's not the level cap he's asking about.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
"<a href="http://multiplayerblog.mtv.com/2009/07/17/bethesda-further-level-cap-increases-could-unbalance-fallout-3/">In an email interview with Jeff Gardiner regarding August 3rd's release of the next Fallout 3 DLC, Mothership Zeta</a>":
<br>
<blockquote>I asked if it would even be possible to increase the level cap from its current 30 (as set by "Broken Steel.") Specifically, if the stat caps¹ were boosted beyond 10 and skill caps were boosted beyond 100, would the game system simply break?
<br>
<br>
Clearly it's not the first time Gardiner has had the question, but his reaction was a bit more focused:
<br>
<blockquote>"I know from the outside this seems like a fairly simple proposition, but doing this could unbalance the game in a variety of ways."</blockquote></blockquote>
<br>
MOMMY I WANT BIGGER NUMBERS. WHY CAN'T I HAVE BIGGER NUMBERS MOMMY?
<br>
<br>
¹That's not the level cap he's asking about.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>