Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Who wants to be a Hindu?

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Tags: Mengam Wave Systems; Vaishvanara

There's a new CRPG in development based on a Hindu theme, entitled <A href="Http://www.hindurpg.com">Vaishvanara</a>. I don't know jack about this at present other than what's on their page - which isn't much other than this:
<br>
<br>
<div align="center"><a href="http://www.hindurpg.com/game.htm"><img src="http://www.rpgcodex.com/images/screenshots/vaishvanara/tiny001.jpg" height="150" width="200"> <a href="http://www.hindurpg.com/game.htm"><img src="http://www.rpgcodex.com/images/screenshots/vaishvanara/tiny002.jpg" height="150" width="200"></a></div>
<br>
<blockquote><b>Vaishvanara</b> (working title) is a computer role playing game based upon Ancient India epos. With the help of deities the player descends into the depths of chaos to fight with the Asuras, elder brothers of gods. The world of Vaishvanara has dungeon-like as well as open areas implemented in full 3-D, with every piece of ground is unique.</blockquote>
<br>
<br>
The nice thing about this theme is that a <i>Cow Level</i> would make perfect sense.
<br>

<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
I dislike the "Deities are too lazy, so they pick you up, give you powers and your mission is to do their job" premise. Whats worse is that it seems you'll be fighting beings which are more powerful than your gods :? This usually ends up in constant combat with the ocasional fetch quests :?

It'd be more interesting to have the other side come up with a strange power never seen before, which made deities be forced into walking the land trapped in a mortal body, with their power neutered. That would make most deities afflicted easy pickings. You could be one such deity that managed to escape during a large slaughtering of other deities in the same situation, and would try to cover up that you are a fallen, powerless deity, and would explore the world and ultimately try to gain some power and some knowledge as to how the other side got those powers.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
I was talking more of the premise's repetition than the concept of having Hindu deities meddle in the affairs of mortals. Hell, most deities used in fictional workds meddle with humans. I merely pointed out i disliked the same premise - player is given powers by gods to do their work - being used again, when there could be something new made.
 

Anonymous

Guest
Wonder how well they'll implement the Caste System into this RPG (oh i'm such a comedian).
 

mr. lamat

Liturgist
Joined
Nov 21, 2003
Messages
463
Location
hongcouver
Role-Player said:
It'd be more interesting to have the other side come up with a strange power never seen before, which made deities be forced into walking the land trapped in a mortal body, with their power neutered. That would make most deities afflicted easy pickings. You could be one such deity that managed to escape during a large slaughtering of other deities in the same situation, and would try to cover up that you are a fallen, powerless deity, and would explore the world and ultimately try to gain some power and some knowledge as to how the other side got those powers.

isn't that just the "time of troubles" saga from D&D?
 
Joined
Nov 5, 2002
Messages
2,443
Location
The Lone Star State
Role-Player said:
It'd be more interesting to have the other side come up with a strange power never seen before, which made deities be forced into walking the land trapped in a mortal body, with their power neutered. That would make most deities afflicted easy pickings. You could be one such deity that managed to escape during a large slaughtering of other deities in the same situation, and would try to cover up that you are a fallen, powerless deity, and would explore the world and ultimately try to gain some power and some knowledge as to how the other side got those powers.

I was kinda thinking Time of Troubles when I read this, too. If you want to pick on shopworn premises, they're pretty much all like that, including this one. It still might be fun anyway, I've thought before it might be quite interesting to play a fallen god trying to regain his former glory. Going from omnipotence to Bob the tailor might create some interesting situations. Maybe you could even keep your immortality and the game could span a longer period of time as you bide your time waiting for opportunities.
 

mr. lamat

Liturgist
Joined
Nov 21, 2003
Messages
463
Location
hongcouver
it would be interesting to revisit the gameworld at fifty year intervals. watching it change and evolve. enemies and allies coming and going, while the pc remains on a constant path towards his/her goals. each character evolution ending with a new choice of yogi to study under, each chapter involving the need to trackdown this person or make sure their benefactor and school of thought wasn't destroyed.

but even that kinda sounds like a new mario mushroom at the end of every level.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
mr. lamat said:
isn't that just the "time of troubles" saga from D&D?

I don't remember almost anything of what entailed the ToT, only the basics: that at one given time gods were forced to walk the earth as mortals. I don't even remember the reasons or the outcomes (though i remember Bhaal being forewarned and taking advantage of it to spread his seed); but i was aiming up for something different with what i posted, specially with the destitution of the deity and consequent covering up of your former self.

Walks with the Snails said:
I was kinda thinking Time of Troubles when I read this, too. If you want to pick on shopworn premises, they're pretty much all like that, including this one.

Strangely i can't remember this being as worn out as being given powers or help or being commanded by gods to do their biding.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom