Tags: MISTLand; Power of Law: COPS: 2170
<A href="http://www.polgame.com/eng/game.shtml">Power of Law</a> is a tactical, turn based CRPG with a nice, cyberpunk setting. It's being developed by <A href="http://www.mistgames.ru/eng/main.shtml">MISTLand</a> and published, at least in Russia, by <A href="Http://www.russobit-m.ru">Russobit-M</a>. Here's a bit on the game:
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<div align="center"><A href="http://www.polgame.com/eng/game.shtml"><img src="http://www.rpgcodex.com/images/screenshots/poweroflaw/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/poweroflaw/tiny002.jpg" height="150" width="200"></a></div>
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<blockquote>A lot of people are concerned about the mission-by-mission approach of the game, but you have to remember that it is not quite the same approach everyone is used to. Life goes on and the main hero - Katrin will be confronted with missions predetermined by the scenario. The world will not stop moving, it won't wait while we are wondering about somewhere. It will develop based on it's own laws, but, we will be able to choose our own path within the boundaries of this living world and such choices, made early in the game could unexpectedly have a consequence towards the end. You could play the game several times, each time following a different plot line. There will be other allies, other events going on in the world, even the weapons available will be different. A new mechanism for scripting plot events and the system of "unevident" occurrences included in the game will often lead to changes in the main game plot, even if caused by the most insignificant player actions.</blockquote>
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Not bad for something calling itself a tactical CRPG.
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<b>EDIT:</b> There's also a nifty <A href="ftp://anonymous@ftp.mistgames.ru/pol.exe">trailer</a> for the game for those with a <i>ph4t p1p3</i> that can handle downloading a <b>71MB</b> file.
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Thanks, <b>Runcha</b>!
<A href="http://www.polgame.com/eng/game.shtml">Power of Law</a> is a tactical, turn based CRPG with a nice, cyberpunk setting. It's being developed by <A href="http://www.mistgames.ru/eng/main.shtml">MISTLand</a> and published, at least in Russia, by <A href="Http://www.russobit-m.ru">Russobit-M</a>. Here's a bit on the game:
<br>
<br>
<div align="center"><A href="http://www.polgame.com/eng/game.shtml"><img src="http://www.rpgcodex.com/images/screenshots/poweroflaw/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/poweroflaw/tiny002.jpg" height="150" width="200"></a></div>
<br>
<br>
<blockquote>A lot of people are concerned about the mission-by-mission approach of the game, but you have to remember that it is not quite the same approach everyone is used to. Life goes on and the main hero - Katrin will be confronted with missions predetermined by the scenario. The world will not stop moving, it won't wait while we are wondering about somewhere. It will develop based on it's own laws, but, we will be able to choose our own path within the boundaries of this living world and such choices, made early in the game could unexpectedly have a consequence towards the end. You could play the game several times, each time following a different plot line. There will be other allies, other events going on in the world, even the weapons available will be different. A new mechanism for scripting plot events and the system of "unevident" occurrences included in the game will often lead to changes in the main game plot, even if caused by the most insignificant player actions.</blockquote>
<br>
<br>
Not bad for something calling itself a tactical CRPG.
<br>
<br>
<b>EDIT:</b> There's also a nifty <A href="ftp://anonymous@ftp.mistgames.ru/pol.exe">trailer</a> for the game for those with a <i>ph4t p1p3</i> that can handle downloading a <b>71MB</b> file.
<br>
<br>
Thanks, <b>Runcha</b>!