Assisted Living Godzilla
- Nov 23, 2017
It's probably best to read all TemplarGR post like he means the exact opposite of anything he writes.
This is wrong btw.. Give the player an unexplained superpower (it's supposedly part of the pip-boy, but other characters with pip-boys can't make use of it)
How is that any different from aiming for specific body parts in old games? I mean, I used it, not all the time, but it was good fun every now and then.
I have no strong feelings about it, really. It wasn't a flagship feature that sells the games for me, but it was good fun.
Because in the old games it wasn't displayed in 3-D.
Now I love isometric & 2-D games, and am no big fan of the 3-D revolution at all, but I'll admit it was just really entertaining seeing it all in action.
Bare in mind I love shit horror flicks, and am a big fan of things such as watching Freddy's cheesy kill scenes, and these to me had something of that "quality"
It was just fun to watch and felt satisfying.
Yes, VATS is an improvement over RtwP, but so is everything else.I think VATS is an improvement of RTWP.
And the dark red sprites and textures on body parts don't even look like blood. The overblown light reflections (=white stains on red goo) are equally aweful.I really hated the violence in Fallout 3. Bullets don't so much explode heads (or any part of the body) in Fallout 3 as they do push them off the body. The modeling on it all is so bad it looks less like some cool bit of violence and more like a 3D version of those exploding Aliens toy Kenner made in the early '90s.
Yeah but I always luled hard at how the rocket stopped on the spot before playing the explosion animation.It's all the worse too because the original Fallout games have some of the best death animations in video games.