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Game News Daily Mass Effect News

VentilatorOfDoom

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Staff Member
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Tags: BioWare; Mass Effect 2

What do we want to see in ME3? <a href="http://gameinformer.com/b/features/archive/2010/02/25/feature-Mass-Effect-3-Wish-List.aspx">asks gameinformer.</a>
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">We’d love to see an expansion of exploration elements in Mass Effect 3, capitalizing on the anomalies that showed up in Mass Effect 2. These occasional short missions were a delightful side trek from the main storyline. We’d enjoy seeing more of them, with more variety in what players can do on each planet. Neither the Mako concept or the mining feature needs to be totally removed; it’s the repetition of those features – and the frequency of totally empty or uninteresting planets – that hurts the experience. Combine the previous planetary exploration elements, add a few more varieties, and players will adore this element of gameplay.
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Combat in the Mass Effect franchise is fun, but can be simplistic. In Mass Effect 2, Shepard has a handful of weapons and ammo types to use in conjunction with limited control over AI companions. More meaningful strategic options would make the combat encounters more intense and satisfying, instead of just letting him or her bust into every room with guns blazing.
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What do YOU want to see in ME3?
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Also, there's <a href="http://masseffect.bioware.com/home/news/70/">free DLC.</a>
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Spotted at: <A HREF="http://www.gamebanshee.com/news/96970-mass-effect-3-wish-list.html">GB</A>
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Well they played a lot of GoW between ME and ME2, hopefully they'll play a lot of Drake's Fortune 2 and ME3 will at least have interesting set pieces and better combat.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
1. More talents and skills. FFS FFS FFS FFS

2. The fuckin' mako. Just improve it. FFS And, get rid of the the always fuckin' bumpy worlds. One of the coolest parts of ME1 is driving the mako all over the skyway plus running over the enemy. FFS FFS

3. All joinable npcs in ME1 + ME2 should ahve the potential to be in your squad.

4. Worlds where it's just not one hub but multiple ones.

5. A real inventory.

6. More than hiden go seek combat.

7. Powers that are fuckin' useful.

8. The fuckin' return of omni and REAL medi gel. Not this new ME2 shit.

9. The ability to have skills,a nd/or omngigel to bypass fuckin' puzzles (btw, I don't mind the puzzles but options are fuckin' good).

10. mAKE IT EVEN MORE FUCKIN' EPIC!

fUCKKKKKKKKKK YEAHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,703
Location
Ingrija
I'd rather say what I don't want to see. I don't want to see ME in RPG news of the Fair Codexia.
 

RK47

collides like two planets pulled by gravity
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Not Here
Dead State Divinity: Original Sin
I prefer hacking to be done more during combat. Let's say your char / you have Tali as tech specialist. You can command her to hack the door to open it while you hold off the incoming waves of enemies. Of course, if you don't have a tech specialist it'll be slower. Think something like R2D2 in Endor.

Or having Soldiers plant mines. I don't think there's even a way to command your squad to focus on targets.
 
Joined
Sep 4, 2009
Messages
3,520
I would like a game that is more then 30 mins of story, less then 15 hours of repetitive combat/minigames. After ME2 I have absolutely zero faith in Bioware's ability to make either of those, they need to be minimized as much as possible in favor of that half decent story and setting.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
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Dead State Divinity: Original Sin
Heh what is strange about the sequel is that there seem to be more emphasis on the crew's background story than the main threat. It's roughly 75% crew member and 25% main threat story distribution
 

Pliskin

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Oct 26, 2008
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Château d'If
Overweight Manatee said:
I would like a game that is more then 30 mins of story, less then 15 hours of repetitive combat/minigames. After ME2 I have absolutely zero faith in Bioware's ability to make either of those, they need to be minimized as much as possible in favor of that half decent story and setting.

I'm playing (if you can say that about a game that has very little gameplay in it) right now, and the single question that keeps popping into my head is, "Is that it?"

It's a corridor shooter without the corridor. Half the door hacks are pointless, because you must open the door for the game to continue --- so why indulge in the pointless fantasy that the player will not open them?

Lengthy cut-scenes that drop you right into combat without prep-time are annoying as hell. And hyper-inflated end bosses --- as a concept generally, not just in ME2 --- suck balls. Never liked it. Too arcade-like.

As I've noted before, the mineral scanning mini-game is an excercise in tedium. Driving around in the Mako was more fun than this.
 
Joined
Feb 26, 2010
Messages
4
1. Non-combat alternatives to quests

2. No mini games

3. More than two companions for a mission

4. Fighting from Normandy itself. They said it was one of the characters, right? Make ship upgrades worthwhile.
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
More non-combat quests like Samara's and Thane's. Okay, maybe not Thane's because running along a balcony while pressing space bar every now and again sucked, but yeah. Samara's quest was heads and shoulders above the rest of the game. Actually relies on the player having half a clue to succeed. (Not that it's possible for anyone with two brain cells to fail, but then again...)
 

Jaedar

Arcane
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Aug 5, 2009
Messages
10,136
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Yeah, more variation in quests would be good. As would a deeper RPG system and a better story. And no tedious minigames, code hacking is fine imo, but the memory thing sucks.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
RK47 said:
I prefer hacking to be done more during combat. Let's say your char / you have Tali as tech specialist. You can command her to hack the door to open it while you hold off the incoming waves of enemies.

How do you imagine playing two minigames at the same time?
 

Mystary!

Arcane
Joined
Oct 12, 2006
Messages
2,633
Location
Holmia
It would be nice if your class and skills meant something outside of combat. Right now it has absolutely no impact on the world. There's only like two situations in the first game where you get a special dialogue line if you have biotic implants, zero in the second one.
 
Joined
Sep 8, 2008
Messages
11,313
Location
SPAAAAAAAAAACE...
Project: Eternity
Lesifoere said:
More non-combat quests like Samara's and Thane's. Okay, maybe not Thane's because running along a balcony while pressing space bar every now and again sucked, but yeah. Samara's quest was heads and shoulders above the rest of the game. Actually relies on the player having half a clue to succeed. (Not that it's possible for anyone with two brain cells to fail, but then again...)

s0wnxc.gif
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I want to see nothing. I don't care about games I don't intend to play. Also, I want to see less quantity and more quality of news for a change.
 

Wise Emperor

Arcane
Joined
Feb 16, 2010
Messages
702
Location
Mongolian Southern Coast
Less niggers. If another nigger will pop up in my squad I demand option to kill it or scare it away like in Dragon Rage.

Or make niggers different race that tries to rape all life in the galaxy.
 

Pliskin

Arbiter
Joined
Oct 26, 2008
Messages
1,587
Location
Château d'If
Freelance Henchman said:
CrimHead said:
s0wnxc.gif


:lol: THIS IS EPIC! Where do you find all this stuff?

Bioware social site for ME2. It's incredibly busy there actually, ME2 certainly has attracted a lot of attention.

It's kinda scarey over there, actually. Too many people rabidly proclaiming that they're on their 5th or 6th playthru, with lot's of the "Which is better and why?" going on.

Nothing like the prestigious Kodex.
 

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