Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
Not only are Elder Scrolls News Threads always a huge success, I also regard it as my patriotic duty to bring only the highest quality news to you, which is the reason I take the freedom to point you to this retrospective over yonder at a site called spawnkill. <a href="http://spawnkill.com/2010/03/21/spawn-kill-favorites-oblivion/">Topic: Oblivion.</a>
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Originally released in 2006, The Elder Scrolls IV: Oblivion is one of the biggest and most beautiful games to come out of Western developer Bethesda. Like the rest of the series, Oblivion is an open-world RPG with a first-person perspective that gives players a deep sense of freedom. The player is able to roam about the world aimlessly, talking to NPCs, joining guilds, being drafted into many side quests, as well as just taking in the virtual terrain – all without being obliged to participate in the main campaign missions. In a sense, freedom is the philosophy behind Oblivion, both through the seemingly-endless options given to characters as well as the literal goal of the story.
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The non-player characters in The Elder Scrolls IV deserve a special mention here. Through proprietary technology Bethesda has dubbed Radiant AI, NPCs of various towns are enabled to make their own decisions about their lives. Many characters the players come upon throughout the course of the game are literally living their own lives – going to church, working for a living, eating, going to bed by 9 PM, and starting all over again the next day. Many NPCs hunt and kill game to be able to eat, others simply steal food from markets or people’s homes. While the weight of the AI characters’ actions may not directly affect the person playing the game, their need to live and ability to react gives Oblivion a very grand scale.
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Video game fans looking for fantasy-realm freedom need not look further than The Elder Scrolls IV: Oblivion. I would highly recommend it, even to fans of more action-oriented titles. Oblivion is truly a milestone in interactive entertainment, and serves as one of the finest examples of Western-developed role playing games ever created.
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I almost want to play this game now.
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Spotted at: <A HREF="http://www.gamebanshee.com/news/97284-the-elder-scrolls-iv-oblivion-retrospective.html">Gamebanshee</A>
Not only are Elder Scrolls News Threads always a huge success, I also regard it as my patriotic duty to bring only the highest quality news to you, which is the reason I take the freedom to point you to this retrospective over yonder at a site called spawnkill. <a href="http://spawnkill.com/2010/03/21/spawn-kill-favorites-oblivion/">Topic: Oblivion.</a>
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Originally released in 2006, The Elder Scrolls IV: Oblivion is one of the biggest and most beautiful games to come out of Western developer Bethesda. Like the rest of the series, Oblivion is an open-world RPG with a first-person perspective that gives players a deep sense of freedom. The player is able to roam about the world aimlessly, talking to NPCs, joining guilds, being drafted into many side quests, as well as just taking in the virtual terrain – all without being obliged to participate in the main campaign missions. In a sense, freedom is the philosophy behind Oblivion, both through the seemingly-endless options given to characters as well as the literal goal of the story.
<br>
...
<br>
The non-player characters in The Elder Scrolls IV deserve a special mention here. Through proprietary technology Bethesda has dubbed Radiant AI, NPCs of various towns are enabled to make their own decisions about their lives. Many characters the players come upon throughout the course of the game are literally living their own lives – going to church, working for a living, eating, going to bed by 9 PM, and starting all over again the next day. Many NPCs hunt and kill game to be able to eat, others simply steal food from markets or people’s homes. While the weight of the AI characters’ actions may not directly affect the person playing the game, their need to live and ability to react gives Oblivion a very grand scale.
<br>
...
<br>
Video game fans looking for fantasy-realm freedom need not look further than The Elder Scrolls IV: Oblivion. I would highly recommend it, even to fans of more action-oriented titles. Oblivion is truly a milestone in interactive entertainment, and serves as one of the finest examples of Western-developed role playing games ever created.
<br>
</p>
<br>
<br>
I almost want to play this game now.
<br>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/97284-the-elder-scrolls-iv-oblivion-retrospective.html">Gamebanshee</A>