Jasede said:
I don't really care for the Thief fan missions and I tried a bunch of top-rated ones; even the ones Terry Pratchett himself expressed a liking for back when Through the Looking Glass wasn't quite as old as it is now, and they always, always come off as somewhat amateurish. It's not a fear of mods as much as it is a dislike for the disparities between mods and the original product. If there were mods that do not alter the mood, flair and style of the original even by a single iota, that'd be fine. But they do not exist. Even cosmetic mods tend to try to enter the creator's unique "vision", which just never meshes too well with what is already there.
Think of the original game as a human body; now think of a mod as either a replacement of one of its parts, or expansion of it. Maybe now you can see that unless the mod (part) is 99.9% like the original, there will be a disparity, an uncanny sense of incongruency.
I played Morrowind a whole lot with many mods, and the more I played it the less mods I used... now if I played it I wouldn't use any. The mechanics changes almost always sacrifice more than is gained, the graphical improvements don't mesh with what wasn't improved or depart from the original style, even the high-res textures look out of place.
Long story short, while I can't get over my irrational "fear" of mods, I probably should stop mentioning it every time I get an opportunity, I suppose.
I pretty much agree with this.
Starting Oblivion in a cave as a homeless person was great (that was a good little mod). Getting a note from my NPC friend from his cabin was cool. The Gates to Aesgaard (episode 1) began as awesome, much better than anything in the vanilla. Then it took all the fun out of starting the game as a homeless person by loading my character with silver and mithril equipment, lots of different high-level potions and ingredients, and swords of fire and ice, and weapons even more powerful than that, not to mention forcing him into many compulsory fights that raised my character's skill levels rather pointlessly and, after I had completed the episode, upon reflection made me feel like I had cheated. (The optional vanilla quests seem more economical in that respect, also giving more opportunity for stealth.)
Of course, one has to play mods like this as though one were playing a different game. Such mods are actually the only tolerable type in games that I have fond memories of, such as NWN, especially HotU, because similarity of atmosphere or soundtrack spoils the fond memories of the original (contrary to rumors, NWN mods that use the original soundtrack never reach the level of the original games, never will). (Gates to Aesgaard was very different from the vanilla Oblivion. A short psychological horror game best played without music.)
Mods that make only subtle changes are of course problematic, because they can't easily be considered a different game. Usually they only work if the original has a lot of room for obvious improvement that's easy and straightforward to implement. Francesco was successful in this. His "leveled creatures & items" etc. mods are subtle improvements on the original. Anything beyond that becomes problematic, with the popular Oscuro's Oblivion Overhaul placing high-level monsters here and there, even near the imperial city: there are no high level areas, and there won't be, since the original game world was built in such a way as to not accommodate such area division. The overhaul would truly have to be complete, with the main-quest line scrapped, etc., for there to be such an area division. That would be far from subtle, and a different game to such an extent that it would merit an official publication under a new name.
The weather and sky improvement mods (they seem to go hand in hand) make parts of the game so pretty that the other parts can't compete, creating incongruity.
The Unique Landscapes mod-pack is beautiful work though, and works because the original game world is so flat. Combined with Better Cities, it won't even create incongruity. Alas, Better Cities requires lvl 50 hardware.