Tags: Dwarf Fortress
Negative Gamer <a href="http://negativegamer.com/2010/04/06/losing-is-fun-an-interview-with-dwarf-fortress-developer-tarn-adams/">interviews</a> DF creator Tarn Adams.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">There are a lot of developers out there. Among the major games you see TV commercials for and so on, well, I guess you could say that they are aiming for a large audience by necessity, but even then, I had fun with, say, Red Faction: Guerilla, and I think it had TV commercials. Maybe it was lowest common denominator fun, but I didn’t mind, and they had a better “cave-in” model than DF ever will. At the same time, when it comes to other kinds of details, then, yeah, DF is pretty far out there, and I don’t expect to see a lot of what I’m doing in a large commercial project any time soon, and I think DF fulfills a need for some players that the giant developers aren’t interested in fulfilling. My brother and I continue writing games in part because the games we most want to play aren’t being created by anybody, large or small, so in that way I’d say developers are ignoring quality gameplay, but that’s down to personal taste, he he he. It could be that way for everybody. All of our dream games are slightly different. That’s part of what allows independents to co-exist with the major studios and still survive.
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Spotted at: <A HREF="http://www.gamebanshee.com/news/97441-slaves-to-armok-ii-dwarf-fortress-interview.html">GB</A>
Negative Gamer <a href="http://negativegamer.com/2010/04/06/losing-is-fun-an-interview-with-dwarf-fortress-developer-tarn-adams/">interviews</a> DF creator Tarn Adams.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">There are a lot of developers out there. Among the major games you see TV commercials for and so on, well, I guess you could say that they are aiming for a large audience by necessity, but even then, I had fun with, say, Red Faction: Guerilla, and I think it had TV commercials. Maybe it was lowest common denominator fun, but I didn’t mind, and they had a better “cave-in” model than DF ever will. At the same time, when it comes to other kinds of details, then, yeah, DF is pretty far out there, and I don’t expect to see a lot of what I’m doing in a large commercial project any time soon, and I think DF fulfills a need for some players that the giant developers aren’t interested in fulfilling. My brother and I continue writing games in part because the games we most want to play aren’t being created by anybody, large or small, so in that way I’d say developers are ignoring quality gameplay, but that’s down to personal taste, he he he. It could be that way for everybody. All of our dream games are slightly different. That’s part of what allows independents to co-exist with the major studios and still survive.
<br>
</p>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/97441-slaves-to-armok-ii-dwarf-fortress-interview.html">GB</A>