Tags: Fallout: New Vegas; Obsidian Entertainment
In former times - when Obsidian was still Codex' favorite developer - they gave interviews to us. Nowadays they answer questions at the Bethblog. <a href="http://bethblog.com/index.php/2010/04/14/inside-the-vault-obsidians-larry-liberty/">And so does Larry Liberty</a>, Senior Producer on Fallout: New Vegas.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>What’s your job at Obsidian?</b>
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Put simply, I manage the production of Fallout: New Vegas. In practice, that means managing a small team of producers that in turn manage the five cross-discipline teams of developers responsible for creating the game. [We have broken the team into smaller sub-teams, each focused on a specific goal each milestone. Incidentally, these teams are all named after items found in the Fallout universe: Team Buffout, Fancy(lads), Mentats, Nuka, and Psycho.] I manage two of the teams myself and coordinate with the rest of my production crew in a relatively organic manner. My primary job is to see that Josh’s [Josh Sawyer, Project Director/Lead Designer] vision is executed to the fullest extent possible while staying within scope.
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<b>What games have you worked on?</b>
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Including a few cancelled titles, I have worked on twentysomething games. When I was a kid, I tested a couple of Atari 5200 games and an Atari Lynx title when I was in college. My first game as a member of an actual development team was MLB Pennant Race, the first Sony baseball game for the PlayStation. I am credited on other games as either a programmer or producer: EverQuest, PlanetSide, Star Wars Galaxies, Tony Hawk 4, NBA: The Life, D&D Tactics, The Witcher, Neverwinter Nights 2: Mask of the Betrayer, among others.
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Larry Liberty - what a badass name.
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Spotted at: <A HREF="http://www.gamebanshee.com/news/97547-bethesda-softworks-inside-the-vault-qaa.html">Gamebennshe</A>
In former times - when Obsidian was still Codex' favorite developer - they gave interviews to us. Nowadays they answer questions at the Bethblog. <a href="http://bethblog.com/index.php/2010/04/14/inside-the-vault-obsidians-larry-liberty/">And so does Larry Liberty</a>, Senior Producer on Fallout: New Vegas.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>What’s your job at Obsidian?</b>
<br>
<br>
Put simply, I manage the production of Fallout: New Vegas. In practice, that means managing a small team of producers that in turn manage the five cross-discipline teams of developers responsible for creating the game. [We have broken the team into smaller sub-teams, each focused on a specific goal each milestone. Incidentally, these teams are all named after items found in the Fallout universe: Team Buffout, Fancy(lads), Mentats, Nuka, and Psycho.] I manage two of the teams myself and coordinate with the rest of my production crew in a relatively organic manner. My primary job is to see that Josh’s [Josh Sawyer, Project Director/Lead Designer] vision is executed to the fullest extent possible while staying within scope.
<br>
<br>
<b>What games have you worked on?</b>
<br>
<br>
Including a few cancelled titles, I have worked on twentysomething games. When I was a kid, I tested a couple of Atari 5200 games and an Atari Lynx title when I was in college. My first game as a member of an actual development team was MLB Pennant Race, the first Sony baseball game for the PlayStation. I am credited on other games as either a programmer or producer: EverQuest, PlanetSide, Star Wars Galaxies, Tony Hawk 4, NBA: The Life, D&D Tactics, The Witcher, Neverwinter Nights 2: Mask of the Betrayer, among others.
<br>
</p>
<br>
<br>
Larry Liberty - what a badass name.
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/97547-bethesda-softworks-inside-the-vault-qaa.html">Gamebennshe</A>