Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Alpha Protocol Stealth Weapons Pack

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Tags: Alpha Protocol; Obsidian Entertainment

<a href="http://ve3d.ign.com/articles/news/54475/Alpha-Protocol-Stealth-Weapons-Pack-For-Pre-Orders-At-Best-Buy">...for preorders at Best Buy.</a>
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Obsidian has announced that Alpha Protocol is getting some added firepower in the form of a "Stealth Weapons Pack", a perk for people who pre-order Alpha Protocol at Best Buy. This is applicable to in-store pre-orders only at Best Buy, and said pre-ordered copies of the game will come with a code to download the exclusive Stealth Weapons Pack. The pack contains the Hamilton Marksman High-Accuracy Pistol, the Samael Typhoon High Recoil Control SMG and a bonus arsenal of ammo and mines.
<br>
</p>
<br>
<br>
I want to stealthily shoot the shit out of everything too! But I preordered at Amazon.
<br>
What is this, Obsidian? My Amazon preorder not good enough for you, huh? You better find a way to give me my stealth weapon pack, or else...
<br>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/97669-alpha-protocol-stealth-weapons-pack-pre-order-incentive.html">GB</A>
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Best Buy: Yeah, we'll advertise your game...but you have to do an exclusive for us.

Obsidian: Fuck!

Best Buy: ...

Obsidian: *sigh* Fine.

Best Buy: Lol, you fucking whores.
 

madbringer

Arcane
Joined
Apr 22, 2010
Messages
1,885
Location
the vast
Clockwork Knight said:
also, why the fuck do I get more ammo for stealth play?

You need it to rain down a hail of bullets at your enemies, killing thousands of them.

Stealthily.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Oddly this doesn't affect my purchase plans (I still intend to buy the better of this and FO:NV in the next 12 months, and then the other when it hits the bargain bins). It was justed added straight to my list of things I don't mind pirating, along with tv shows that have already come out in tother countries or are otherwise not on the air in Australia, individual songs when deciding whether to buy a CD, and games no longer owned by their developers. I'm paying for a complete game from Obsidian, and that's what I expect to get. Either this DLC is completely superflous, in which case I'm missing nothing, or it should be in the main game, in which case I'm already paying for it.

I seriously wonder whether anyone actually pre-orders because of these offers, or whether they just take pre-orders away from other retailers (leaving the developer with no net gain) due to people who would pre-order anyway choosing the vendor that saves them the trouble of pirating extra content.

Thing is, I suspect these kind of offers actually lose the developers money in a manner that they probably wouldn't expect, and may easily have been missed by the big players' market research. Baiscally, it creates a 'thin end' of the wedge for pirating. There's plenty of people who wouldn't pirate a full game, but will pirate a small DLC for a game they already have, due to their perception that they have paid for a complete product. That then takes them to the pirate-bay and torrent sites, gets them to download torrent software and learn how to use it, and gets them into the habbit of pirating.

They no longer have to go through the mental effort of downloading and learning software - and they've discovered that it's all a MUCH easier process than they imagined (these are people who get intimidated when a torrent site tells them to download software that doesn't come with windows, and think anything that requires even a brief readme file is beyond them). It's easy to forget that there are people like that out there, but the existence of DRM is premised on the (probably correct) assumption that they make up a significant portion of the market. Small DLCs that should be part of the main package are a pretty effective inducement to get into regular pirating.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
madbringer said:
Clockwork Knight said:
also, why the fuck do I get more ammo for stealth play?

You need it to rain down a hail of bullets at your enemies, killing thousands of them.

Stealthily.

I actually don't mind that type of 'stealth', when done well. My favourite way of playing Deus Ex was on 'realistic' with heavy use of the silenced sniper, dartgun and other stealth weapons (yes, I realise that's kind of the 'standard' way of playing Deus Ex due to it being the equal most over-powered style together with the melee build). One of the things I've really missed in the switch from FPS to 3rd-PS shooters is that third person shooters tend to lose that style of play for some reason. Mass Effect was particularly irritating by offering a class that seems to be a 'sniper+stealth' class but doesn't actually let you use stealth to scope out enemies or take up sniping spots, making the sniper rifle just another way of engaging in head-on trading of shots.

If they allow a Deus Ex means of stealth+sniping, I'd be happy. Again thouigh, I'd be a lot less skeptical if this wasn't a 3rd person shooter. I know camera angle doesn't have to mean arbitrary environmental boundaries and linear maps, but it has overwhelmingly be used in such a fashion. I suspect that open environments just don't look as immersive from a third person perspective, whereas even in the original Doom, the moments where you broke from the narrow corridors into a large room or rare outdoor area (like for the Cyberdemon fight) would feel a lot more enormous than they were.
 

madbringer

Arcane
Joined
Apr 22, 2010
Messages
1,885
Location
the vast
Azrael the cat said:
madbringer said:
Clockwork Knight said:
also, why the fuck do I get more ammo for stealth play?

You need it to rain down a hail of bullets at your enemies, killing thousands of them.

Stealthily.

I actually don't mind that type of 'stealth', when done well. My favourite way of playing Deus Ex was on 'realistic' with heavy use of the silenced sniper, dartgun and other stealth weapons (yes, I realise that's kind of the 'standard' way of playing Deus Ex due to it being the equal most over-powered style together with the melee build). One of the things I've really missed in the switch from FPS to 3rd-PS shooters is that third person shooters tend to lose that style of play for some reason. Mass Effect was particularly irritating by offering a class that seems to be a 'sniper+stealth' class but doesn't actually let you use stealth to scope out enemies or take up sniping spots, making the sniper rifle just another way of engaging in head-on trading of shots.

If they allow a Deus Ex means of stealth+sniping, I'd be happy. Again thouigh, I'd be a lot less skeptical if this wasn't a 3rd person shooter. I know camera angle doesn't have to mean arbitrary environmental boundaries and linear maps, but it has overwhelmingly be used in such a fashion. I suspect that open environments just don't look as immersive from a third person perspective, whereas even in the original Doom, the moments where you broke from the narrow corridors into a large room or rare outdoor area (like for the Cyberdemon fight) would feel a lot more enormous than they were.

That's true, aside from the occassional MGS or Splinter Cell game. Seems it's just more comfortable and easier for developers to skip the stealth element, either replacing it with some sort of mockery a'la Oblivion or removing it altogether. It's too bad, because, as you said, done right, like in Deus Ex, that style of playing can be tons and tons of fun.

And i think it's as much about the pov as it is about the game's pacing, and i don't just mean shooting shit up and running around, more about having something to do or see while you're in the process of transitioning from one combat situation to another. Certainly, climbing the rooftops of Hell's Kitchen while avoiding NSF snipers and being careful not to draw attention while you pummel one stray guard with a police baton, or running through demon-infested corridors of a lunar base, while low on health and hearing distant grunts of the abominations that hunt you, is more engaging than driving to mineral deposit 32253253 while on your way to Generic Quest Area 20000 on the planet Indescripta.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Vampire Bloodlines got that stealthily checking out sniping site. And it's got one target rich battlefield that kick your ass at lower level: You Can Only Die Once quest. And sniping duel with one boss, Bach the inquisitor.

Gunplay is very fun so I suspect my next play will still heavily invested in guns.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
Azrael the cat said:
Thing is, I suspect these kind of offers actually lose the developers money in a manner that they probably wouldn't expect, and may easily have been missed by the big players' market research. Baiscally, it creates a 'thin end' of the wedge for pirating. There's plenty of people who wouldn't pirate a full game, but will pirate a small DLC for a game they already have, due to their perception that they have paid for a complete product. That then takes them to the pirate-bay and torrent sites, gets them to download torrent software and learn how to use it, and gets them into the habbit of pirating.

I don't think that the pre-order bonuses get cracked, they're simply not interesting enough. Plus, they're not accessible in any other way than using that code they give you, so I think there is some trouble into getting those cracked.
 

Cabeca Grande

Novice
Joined
Apr 1, 2010
Messages
20
This game better have some good stealth mechanics. It's a goddamn spy game, not Gears of Neck Muscles! Pre-order bonuses have a really high risk-to-reward ratio. You risk not waiting for the reviews to see if you'll even like the game or if it has serious bugs, for the slight reward of something that is either completely superfluous or gamebreaking, and probably won't be cooler than the stuff you already can acquire in the game.

Do stores advertise games that they get exclusive DLC for? I can't remember ever seeing it, but if so, it could provide an incentive for publishers to offer exclusivity, as most likely the cost of that advertisement would be significantly reduced.
 

CrusaderTemplar

Liturgist
Joined
Mar 17, 2004
Messages
305
Location
California
Preorders at Bestbuy?! They don't do that shit. They just attached it to every retail copy when its released. Everytime I buy their stuff, it says a code on every retail as it was like a preorder.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,349
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
DraQ said:
Would not buy on principle then.

There is a reason why preorder extras piss me to no end - they encourage blind, uncritical purchases - something current gaming industry certainly *doesn't* need.

Yeah, the worst is when they even give *different* pre-order bonuses for different shops. I think Empire TW did this. Amazon gave you a different unit than EB Games or something like that, which led to up to 5 different special units of which you only could get one.

And later they sold all of them as a DLC pack anyways.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Stealth-bomber.jpg


stealth-bomber-25.jpg
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I was thinking of dart guns with tranq darts, tasers, electric prods, shivs and ceramic/composite-made guns and bullets capable of bypassing metal detectors instead of generic shit with silencers.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Hitman/Deus Ex -style stealth play? YES PLEASE.

Probability of that? 0%, unfortunately.

I don't think that the pre-order bonuses get cracked, they're simply not interesting enough. Plus, they're not accessible in any other way than using that code they give you, so I think there is some trouble into getting those cracked.

Uh, no and no. They might not be that interesting but neither is Barbie Horse Adventures 7 but that does get cracked, just as DLC/Pre-order bonuses get. And getting them to work with the game isn't very complicated either unless your computer skills peak at the "order stuff from Sims store"-level.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom