Tags: Avernum 6; Jeff Vogel; Spiderweb Software
Gamebanshee had a chat with Indie RPG Guru Jeff Vogel, Topics include <a href="http://gamebanshee.com/interviews/97737-spiderweb-software.html">Avernum 6 and his next franchise.</a>
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<blockquote>Following the Mac release, you mentioned in a post-release blog post that Avernum 6 was outselling its predecessors. Given its success, how do you feel about your decision to end a franchise that's climbing in sales?
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There are always regrets attached to ending a successful series, and Avernum has done very well for us. However, there is a fundamental limit to the process: If I can't write it, it doesn't happen. Seven games (Avernum 1-6 plus Blades of Avernum) is a huge amount of time working on one world, and at a certain point you get squeezed kind of dry. I've already gone too long without writing something all-new.
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It's a big risk making something new, and I'm pretty terrified about it. But it's also really exciting to make a new world. I've having a lot of fun with it.</blockquote>
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Spotted at: <A HREF="http://gamebanshee.com/interviews/97737-spiderweb-software.html?start=1">GB</A>
Gamebanshee had a chat with Indie RPG Guru Jeff Vogel, Topics include <a href="http://gamebanshee.com/interviews/97737-spiderweb-software.html">Avernum 6 and his next franchise.</a>
<br>
<br>
<blockquote>Following the Mac release, you mentioned in a post-release blog post that Avernum 6 was outselling its predecessors. Given its success, how do you feel about your decision to end a franchise that's climbing in sales?
<br>
<br>
There are always regrets attached to ending a successful series, and Avernum has done very well for us. However, there is a fundamental limit to the process: If I can't write it, it doesn't happen. Seven games (Avernum 1-6 plus Blades of Avernum) is a huge amount of time working on one world, and at a certain point you get squeezed kind of dry. I've already gone too long without writing something all-new.
<br>
<br>
It's a big risk making something new, and I'm pretty terrified about it. But it's also really exciting to make a new world. I've having a lot of fun with it.</blockquote>
<br>
Spotted at: <A HREF="http://gamebanshee.com/interviews/97737-spiderweb-software.html?start=1">GB</A>