Jason
chasing a bee
Tags: Bethesda Softworks; Fallout 3
Emily Short's latest "Homer in Silicon" column takes a gander at <a href="http://www.gamesetwatch.com/2010/05/column_homer_in_silicon_character_creation.php" target="blank">character creation and development in Fallout 3</a>, lamenting that many character choices are frontloaded rather than occurring as the game progresses.
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<blockquote>Example: Fallout 3 concerns a man who has made significant sacrifices in order to offer a safe and healthy life to his daughter (or son -- the protagonist, in any case).
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Up to the point where I discovered that bit of backstory, I had been playing my character in the default mode that I use for all RPGs: with an emphasis on intelligence, ranged weaponry, and any skills that look like they'll get me out of tedious melee fight sequences; generally friendly and ethical, except when the dialogue tree offers me something irresistably sarcastic to say to a character who is irresistably annoying.
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When I found out about Dad's sacrifice, though, I immediately wished I'd chosen differently. It would have been much more creepy and compelling from the point of view of story if, actually, his daughter was a sociopathic monster. That would produce a much darker narrative, perhaps with a bit of a theme about not investing too much hope or ambition in any single person besides yourself.
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But by the point in the story where it's a narratively interesting question what ethical character you have, you've already made a lot of fundamental choices and established quite a lot of karma.</blockquote>
Emily Short's latest "Homer in Silicon" column takes a gander at <a href="http://www.gamesetwatch.com/2010/05/column_homer_in_silicon_character_creation.php" target="blank">character creation and development in Fallout 3</a>, lamenting that many character choices are frontloaded rather than occurring as the game progresses.
<br>
<blockquote>Example: Fallout 3 concerns a man who has made significant sacrifices in order to offer a safe and healthy life to his daughter (or son -- the protagonist, in any case).
<br>
<br>
Up to the point where I discovered that bit of backstory, I had been playing my character in the default mode that I use for all RPGs: with an emphasis on intelligence, ranged weaponry, and any skills that look like they'll get me out of tedious melee fight sequences; generally friendly and ethical, except when the dialogue tree offers me something irresistably sarcastic to say to a character who is irresistably annoying.
<br>
<br>
When I found out about Dad's sacrifice, though, I immediately wished I'd chosen differently. It would have been much more creepy and compelling from the point of view of story if, actually, his daughter was a sociopathic monster. That would produce a much darker narrative, perhaps with a bit of a theme about not investing too much hope or ambition in any single person besides yourself.
<br>
<br>
But by the point in the story where it's a narratively interesting question what ethical character you have, you've already made a lot of fundamental choices and established quite a lot of karma.</blockquote>