Spazmo
Erudite
Tags: Fallout; Interplay; Tim Cain
<a href="http://www.nma-fallout.com">No Mutants Allowed</a> now have a <a href=http://www.nma-fallout.com/article.php?id=7219>profile</a> of the Supreme Fallout Commander <b>Tim Cain</b> where he answers Odin's heap of questions.
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<blockquote>This is a trick question for me, since I have already been given a blank slate not once but twice, first with Fallout and then with Arcanum. These both were opportunities to make brand new games – new engines, new role-playing systems, new universes, new everything. Of course, I’d love to get that opportunity again, but I could not predict what it would be any more than I could have predicted making Fallout or Arcanum before I actually made them.</blockquote>
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I certainly hope he does get that opportunity again. Licensed games are generally just a big 'ol bag of trouble.
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Thanks to <b>Briosafreak</b> for the heads up.
<a href="http://www.nma-fallout.com">No Mutants Allowed</a> now have a <a href=http://www.nma-fallout.com/article.php?id=7219>profile</a> of the Supreme Fallout Commander <b>Tim Cain</b> where he answers Odin's heap of questions.
<br>
<br>
<blockquote>This is a trick question for me, since I have already been given a blank slate not once but twice, first with Fallout and then with Arcanum. These both were opportunities to make brand new games – new engines, new role-playing systems, new universes, new everything. Of course, I’d love to get that opportunity again, but I could not predict what it would be any more than I could have predicted making Fallout or Arcanum before I actually made them.</blockquote>
<br>
<br>
I certainly hope he does get that opportunity again. Licensed games are generally just a big 'ol bag of trouble.
<br>
<br>
Thanks to <b>Briosafreak</b> for the heads up.