Tags: BioWare; Dragon Age; Georg Zoeller
<b>Goerg Zoeller</b> of <A href="Http://www.bioware.com">BioWare</a> replied to <A href="http://forums.bioware.com/viewtopic.html?topic=358713&forum=84&sp=15">this thread</A> about the fun factor of turn based combat in multiplayer due to a request for that in <a href="http://www.bioware.com/games/dragon_age/">Dragon Age</a>. Here's his two cents:
<br>
<br>
<blockquote>A multiplayer environment where other players have to wait for the current players turn to finish is among the most "unfun" things I can imagine.
<br>
<br>
Yes, it's nice for certain types of games (i.e. Civilisation) where you can spent hours watching the units move over the screen or those 1 on 1 games you can play in HotSeat mode, but not for a RPG with more than 2 players. Playing BG II in MP mode with just one pause-happy companion was annoying enough, full turnbased combat would drive me nuts. No, I think BG/KotOR worked pretty well with a real time based approach (and probably sold much better than ToEE), so I wouldn't see a reason to suddenly go full turn based.
<br>
<br>
But that's my personal opinion, I'm sure at least the guys at RPGCodex would disagree.</blockquote>
<br>
<br>
You're damned straight we disagree! I find it tedious waiting six seconds for me to watch my guy swing a sword.
<br>
<br>
Thanks, <b>Dhruin</b> of <A href="Http://www.rpgdot.com">RPGDot</a>.
<br>
<b>Goerg Zoeller</b> of <A href="Http://www.bioware.com">BioWare</a> replied to <A href="http://forums.bioware.com/viewtopic.html?topic=358713&forum=84&sp=15">this thread</A> about the fun factor of turn based combat in multiplayer due to a request for that in <a href="http://www.bioware.com/games/dragon_age/">Dragon Age</a>. Here's his two cents:
<br>
<br>
<blockquote>A multiplayer environment where other players have to wait for the current players turn to finish is among the most "unfun" things I can imagine.
<br>
<br>
Yes, it's nice for certain types of games (i.e. Civilisation) where you can spent hours watching the units move over the screen or those 1 on 1 games you can play in HotSeat mode, but not for a RPG with more than 2 players. Playing BG II in MP mode with just one pause-happy companion was annoying enough, full turnbased combat would drive me nuts. No, I think BG/KotOR worked pretty well with a real time based approach (and probably sold much better than ToEE), so I wouldn't see a reason to suddenly go full turn based.
<br>
<br>
But that's my personal opinion, I'm sure at least the guys at RPGCodex would disagree.</blockquote>
<br>
<br>
You're damned straight we disagree! I find it tedious waiting six seconds for me to watch my guy swing a sword.
<br>
<br>
Thanks, <b>Dhruin</b> of <A href="Http://www.rpgdot.com">RPGDot</a>.
<br>