Tags: Dungeon Siege III; Obsidian Entertainment
<p>GamePro reveal <a href="http://www.gamepro.com/article/previews/215574/e3-2010-dungeon-siege-3/" target="_blank">what they saw behind closed doors</a> at Square Enix's booth with half a dozen other games journalists.</p>
<blockquote>
<p>The other big talking point is plot -- Obsidian plans to bring its signature story style to the game with branching dialogue options and a deep relationship-building system with companion characters. There’'s no dating sim, but you'll laugh when you see that the icon interface for dialogue sections is actually a tree with glowing branches that point to different conversation choices.</p>
</blockquote>
<p>Gaming Bits <a href="http://www.gamingbits.com/content/view/8047/1/" target="_blank">conclude that</a> Obsidian Entertainment is on to something excellent.</p>
<blockquote>
<p>You can shift the camera between three different views, and the camera pulls out automatically when a player joins you (as well as zooms in when they drop out). Online multiplayer hasn't been confirmed, but you can at least expect local co-op play. There are plenty of treasures chests to plunder, which offer random loot (something all of you RPGers crave). You can also expect the familiar conversational wheel. Obsidian Entertainment noted, however, that these conversational points are sprinkled throughout the game and are only used when necessary to advance the storyline.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15174">RPGWatch</a></p>
<p>GamePro reveal <a href="http://www.gamepro.com/article/previews/215574/e3-2010-dungeon-siege-3/" target="_blank">what they saw behind closed doors</a> at Square Enix's booth with half a dozen other games journalists.</p>
<blockquote>
<p>The other big talking point is plot -- Obsidian plans to bring its signature story style to the game with branching dialogue options and a deep relationship-building system with companion characters. There’'s no dating sim, but you'll laugh when you see that the icon interface for dialogue sections is actually a tree with glowing branches that point to different conversation choices.</p>
</blockquote>
<p>Gaming Bits <a href="http://www.gamingbits.com/content/view/8047/1/" target="_blank">conclude that</a> Obsidian Entertainment is on to something excellent.</p>
<blockquote>
<p>You can shift the camera between three different views, and the camera pulls out automatically when a player joins you (as well as zooms in when they drop out). Online multiplayer hasn't been confirmed, but you can at least expect local co-op play. There are plenty of treasures chests to plunder, which offer random loot (something all of you RPGers crave). You can also expect the familiar conversational wheel. Obsidian Entertainment noted, however, that these conversational points are sprinkled throughout the game and are only used when necessary to advance the storyline.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15174">RPGWatch</a></p>