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- Jun 18, 2002
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Tags: Annie VanderMeer Mitsoda; DoubleBear Productions
<p style="text-align: left;">Annie Carlson, formerly of <a href="http://www.obsidianent.com/">Obsidian Entertainment</a> and currently of <a href="http://www.doublebearproductions.com/">DoubleBear Productions</a>, took some time out of her busy two-job schedule <a href="http://rpgcodex.net/content.php?id=207">to answer us some questions</a>. She speaks of DoubleBear, babies, Zombies:</p>
<p style="text-align: left;"> </p>
<p style="text-align: left; padding-left: 30px;">Can't go into details about our stage of development, but that focus question is a good one so I'ma address that. Functionally speaking, I'm going to say we have to get the combat working on a solid model, because it's tied into a lot of basic character creation skills. Also it's a common adage among designers that "if the combat sucks, your game is fucked," so we want to get the basics of that working well before we get the survival/management aspects ironed out. I'd say they're of equal importance, but perfecting the functionality of the combat I think is a little higher priority, but also easier to do at the early stages and will require fundamentally less polish and tweaking than the management aspects will.</p>
<p style="text-align: left;"> </p>
<p style="text-align: left;">... and turds:</p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;">I recall being fantastically pissed-off at <span style="font-style: italic;">Dark Cloud</span> - not only because at the time I had no money for games and my computer would play basically nothing at all, but because you could get trapped in an attack combo that could break your weapon right in the middle of it. Since you didn't really gain levels but your weapon did, that meant you were suddenly fucked. Also you had to eat and drink, which was implemented particularly shittily. It's not that I can't handle food in an RPG, it was just really terrible in that game. It was poo topping on a crap sundae.</p>
<p style="padding-left: 30px;"> </p>
<p><a href="http://rpgcodex.net/content.php?id=207">Read the rest here</a>.</p>
<p style="text-align: left;">Annie Carlson, formerly of <a href="http://www.obsidianent.com/">Obsidian Entertainment</a> and currently of <a href="http://www.doublebearproductions.com/">DoubleBear Productions</a>, took some time out of her busy two-job schedule <a href="http://rpgcodex.net/content.php?id=207">to answer us some questions</a>. She speaks of DoubleBear, babies, Zombies:</p>
<p style="text-align: left;"> </p>
<p style="text-align: left; padding-left: 30px;">Can't go into details about our stage of development, but that focus question is a good one so I'ma address that. Functionally speaking, I'm going to say we have to get the combat working on a solid model, because it's tied into a lot of basic character creation skills. Also it's a common adage among designers that "if the combat sucks, your game is fucked," so we want to get the basics of that working well before we get the survival/management aspects ironed out. I'd say they're of equal importance, but perfecting the functionality of the combat I think is a little higher priority, but also easier to do at the early stages and will require fundamentally less polish and tweaking than the management aspects will.</p>
<p style="text-align: left;"> </p>
<p style="text-align: left;">... and turds:</p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;">I recall being fantastically pissed-off at <span style="font-style: italic;">Dark Cloud</span> - not only because at the time I had no money for games and my computer would play basically nothing at all, but because you could get trapped in an attack combo that could break your weapon right in the middle of it. Since you didn't really gain levels but your weapon did, that meant you were suddenly fucked. Also you had to eat and drink, which was implemented particularly shittily. It's not that I can't handle food in an RPG, it was just really terrible in that game. It was poo topping on a crap sundae.</p>
<p style="padding-left: 30px;"> </p>
<p><a href="http://rpgcodex.net/content.php?id=207">Read the rest here</a>.</p>