Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Sean Reynolds
<a href=http://www.nma-fallout.com>NMA</a> has finally posted the <a href=http://www.nma-fallout.com/article.php?id=7143>Fallout Developer Profile</a> we've all been waiting for. Without further ado, <a href=http://www.nma-fallout.com/article.php?id=7276>Sean the Ping-Pong Reynolds</a>!
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<blockquote><b>Tell us a little about your role in the making of Fallout 1/2/3 (Van Buren)/Tactics ?</b>
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I had nothing to do with the creation of Fallout 1 or 2. For Fallout 3 I started out as a designer when they cancelled Jefferson. Eventually JE Sawyer was so impressed with my phat ping-pong skills that he made me lead story designer for the game, which let him focus on the technical aspects (interface, game mechanics, etc.). As story lead I managed the overall story and continuity, wrote several areas, and beat the other designers into submission with my special Fallout ping-pong paddle, nicknamed "Duck and Cover."
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<b>What were you favourite places in fallout and why?</b>
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For not capitalizing "Fallout" in the above sentence, you should be punished. You're no fan!
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The Necropolis was damn creepy. The Cathedral was, too, mainly because of those damn TV sets and the weird cultists everywhere. I liked Junktown, though I never really felt a strong incentive to befriend that fat bastard Gizmo. I liked the parts where you learned a lot of history (whether world history or personal campaign-relevant history, such as the exploration of the Glow by the paladins or the notes on the FEV research).</blockquote>Discuss if you care.
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Thanks, <b>Role-Player</b>
<a href=http://www.nma-fallout.com>NMA</a> has finally posted the <a href=http://www.nma-fallout.com/article.php?id=7143>Fallout Developer Profile</a> we've all been waiting for. Without further ado, <a href=http://www.nma-fallout.com/article.php?id=7276>Sean the Ping-Pong Reynolds</a>!
<br>
<br>
<blockquote><b>Tell us a little about your role in the making of Fallout 1/2/3 (Van Buren)/Tactics ?</b>
<br>
<br>
I had nothing to do with the creation of Fallout 1 or 2. For Fallout 3 I started out as a designer when they cancelled Jefferson. Eventually JE Sawyer was so impressed with my phat ping-pong skills that he made me lead story designer for the game, which let him focus on the technical aspects (interface, game mechanics, etc.). As story lead I managed the overall story and continuity, wrote several areas, and beat the other designers into submission with my special Fallout ping-pong paddle, nicknamed "Duck and Cover."
<br>
<br>
<b>What were you favourite places in fallout and why?</b>
<br>
<br>
For not capitalizing "Fallout" in the above sentence, you should be punished. You're no fan!
<br>
The Necropolis was damn creepy. The Cathedral was, too, mainly because of those damn TV sets and the weird cultists everywhere. I liked Junktown, though I never really felt a strong incentive to befriend that fat bastard Gizmo. I liked the parts where you learned a lot of history (whether world history or personal campaign-relevant history, such as the exploration of the Glow by the paladins or the notes on the FEV research).</blockquote>Discuss if you care.
<br>
<br>
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Thanks, <b>Role-Player</b>