Whipporowill
Erudite
Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - Bloodlines
We got a chance to ask Leonard Boyarski a few questions on Troika's highly anticipated Vampire: the Masquerade Bloodlines. Here's a snippet:
Considering fire is one of the only things than can seriously hurt and/or kill a Vampire in the World of Darkness, it's pretty serious stuff. Will there be Flamethrowers or Molotov Cocktails, and if so, how does fire psychics work? Will it spread through the area and take hold or just flicker and die as in most games it's been used?
We're currently at work implementing the flamethrower, but there are no Molotov cocktails. Fire isn't affected by physics, so it doesn't spread on its own. It does cause aggravated damage to vampires, as it should, but a lot of other damage types affect and are dangerous to vampires in the White Wolf system.
Mmm. Nothing like the smell of burning undead in the morning. Click here for the rest of the mouthwatering interview.
We got a chance to ask Leonard Boyarski a few questions on Troika's highly anticipated Vampire: the Masquerade Bloodlines. Here's a snippet:
Considering fire is one of the only things than can seriously hurt and/or kill a Vampire in the World of Darkness, it's pretty serious stuff. Will there be Flamethrowers or Molotov Cocktails, and if so, how does fire psychics work? Will it spread through the area and take hold or just flicker and die as in most games it's been used?
We're currently at work implementing the flamethrower, but there are no Molotov cocktails. Fire isn't affected by physics, so it doesn't spread on its own. It does cause aggravated damage to vampires, as it should, but a lot of other damage types affect and are dangerous to vampires in the White Wolf system.
Mmm. Nothing like the smell of burning undead in the morning. Click here for the rest of the mouthwatering interview.