Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<p>Gamesradar ponders how The Elder Scrolls: Oblivion, the best RPG of all time, <a href="http://www.gamesradar.com/f/the-elder-scrolls-v-what-we-want-to-see/a-20100727104656838025" target="_blank">could be improved in a possible sequel.</a> They want concrete solutions to glaring flaws, flaws they didn't discover <a href="http://www.gamesradar.com/pc/the-elder-scrolls-iv-oblivion/review/the-elder-scrolls-iv-oblivion/a-2006032116531934065/g-20060112163636538018" target="_blank">back then</a> for some reason.</p>
<blockquote>
<p><strong>Better (or no) encumbrance</strong><br />Encumbrance is always annoying in games. Nothing like the stupid reality of gravity to make a game unfun. We understand that it adds an element of strategy as the player must carefully consider what to carry on adventures, and that it feels a bit silly if you can carry twenty full suits of armor, a feast fit for a banquet hall, and more herbs than a medicinal marijuana facility, but at the same time, if you really want to use an encumbrance system, at least make it reasonable. We couldn’t count how many times we were deep in a dungeon, discovered some amazing piece of armor, picked it up, and suddenly couldn’t move. Then we had to shower pots, pans, and cheese wheels like a shoplifter at Costco.</p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/98968-the-elder-scrolls-v-what-we-want-to-see.html">Gamebanshee</a></p>
<p>Gamesradar ponders how The Elder Scrolls: Oblivion, the best RPG of all time, <a href="http://www.gamesradar.com/f/the-elder-scrolls-v-what-we-want-to-see/a-20100727104656838025" target="_blank">could be improved in a possible sequel.</a> They want concrete solutions to glaring flaws, flaws they didn't discover <a href="http://www.gamesradar.com/pc/the-elder-scrolls-iv-oblivion/review/the-elder-scrolls-iv-oblivion/a-2006032116531934065/g-20060112163636538018" target="_blank">back then</a> for some reason.</p>
<blockquote>
<p><strong>Better (or no) encumbrance</strong><br />Encumbrance is always annoying in games. Nothing like the stupid reality of gravity to make a game unfun. We understand that it adds an element of strategy as the player must carefully consider what to carry on adventures, and that it feels a bit silly if you can carry twenty full suits of armor, a feast fit for a banquet hall, and more herbs than a medicinal marijuana facility, but at the same time, if you really want to use an encumbrance system, at least make it reasonable. We couldn’t count how many times we were deep in a dungeon, discovered some amazing piece of armor, picked it up, and suddenly couldn’t move. Then we had to shower pots, pans, and cheese wheels like a shoplifter at Costco.</p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/98968-the-elder-scrolls-v-what-we-want-to-see.html">Gamebanshee</a></p>