Tags: Gothic 4: Arcania; JoWood Productions
<p>Hooked Gamers <a href="http://www.hookedgamers.com/pc/arcania_gothic_4/preview/article-742.html" target="_blank">put up a preview</a> based on GamesCom info.</p>
<p>Learn why the lack of mini maps and quest arrows is fucking hardcore:</p>
<blockquote>
<p>The Gothic games have always targeted a hardcore RPG audience, mostly due to the lack of aides such as mini maps and directional arrows pointing towards your currently selected quest. <em>ArcaniA</em> will ship with a number of aides, including said mini map, but leaves it up to the player which of them he switches on. An overall map shows your location on the large island that makes up most of the game world. Jowood describes the game world as a 'natural barrier open world' which translates into large, isolated areas that can be accessed only when you are ready for them. Readying yourself means taking quests, gaining experience and leveling up your character. One example given of such a barrier was a bridge guarded by a bunch of thugs not willing to let you pass unless you carry out some jobs for them.</p>
<p>...</p>
<p><em>ArcaniA: Gothic 4</em> may in some ways be a reboot for the series, but it shares much of the DNA of its predecessors. And from what we were shown at Gamescom, only the strong and wanted DNA strains were brought along. To prove that <em>ArcaniA</em> is still very much a Gothic game, Jowood even promises the return of iconic NPCs such as Lester and Diego. And with no less than seven unique factions to piss off or impress, there is plenty of trouble to be found too.</p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/99493-arcania-gothic-4-preview.html">10 years Gamebanshee, rejoice!</a></p>
<p>Hooked Gamers <a href="http://www.hookedgamers.com/pc/arcania_gothic_4/preview/article-742.html" target="_blank">put up a preview</a> based on GamesCom info.</p>
<p>Learn why the lack of mini maps and quest arrows is fucking hardcore:</p>
<blockquote>
<p>The Gothic games have always targeted a hardcore RPG audience, mostly due to the lack of aides such as mini maps and directional arrows pointing towards your currently selected quest. <em>ArcaniA</em> will ship with a number of aides, including said mini map, but leaves it up to the player which of them he switches on. An overall map shows your location on the large island that makes up most of the game world. Jowood describes the game world as a 'natural barrier open world' which translates into large, isolated areas that can be accessed only when you are ready for them. Readying yourself means taking quests, gaining experience and leveling up your character. One example given of such a barrier was a bridge guarded by a bunch of thugs not willing to let you pass unless you carry out some jobs for them.</p>
<p>...</p>
<p><em>ArcaniA: Gothic 4</em> may in some ways be a reboot for the series, but it shares much of the DNA of its predecessors. And from what we were shown at Gamescom, only the strong and wanted DNA strains were brought along. To prove that <em>ArcaniA</em> is still very much a Gothic game, Jowood even promises the return of iconic NPCs such as Lester and Diego. And with no less than seven unique factions to piss off or impress, there is plenty of trouble to be found too.</p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/99493-arcania-gothic-4-preview.html">10 years Gamebanshee, rejoice!</a></p>