Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
In <a href="http://forums.obsidianent.com/index.php?showtopic=2239">This thread</a> on the <A href="http://forums.obsidianent.com/">forum pool</a> over at <A href="http://www.obsidianent.com/">Obsidian Entertainment</a>, there's a discussion about the multiple endings <A href="http://www.lucasarts.com/games/swkotor_sithlords/">Knights of the Old Republic 2</a> is supposed to have, <b>Akari</b> basically confirms that unlike lame assed hilts for light sabers, multiple endings will be coded in. Here's what he says:
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<blockquote>It's hard to say too much without dropping clues that could spoil things in advance and that's the last thing I want to do. The best I can do is paraphrase what Avellone said in one of the interviews where he mentioned that we hope to have a more Fallout-like ending, <u>where you get a recap of the fates of the different areas and characters you influenced</u>. That would be coupled with a couple traditional ending sequences that related to how the game ended for your character.
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We know endings are important and will do what we can. </blockquote>
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And who doesn't like hearing how they screwed up an area or made the world a better place?
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Thanks, <b>ichpokhudezh</b>!
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In <a href="http://forums.obsidianent.com/index.php?showtopic=2239">This thread</a> on the <A href="http://forums.obsidianent.com/">forum pool</a> over at <A href="http://www.obsidianent.com/">Obsidian Entertainment</a>, there's a discussion about the multiple endings <A href="http://www.lucasarts.com/games/swkotor_sithlords/">Knights of the Old Republic 2</a> is supposed to have, <b>Akari</b> basically confirms that unlike lame assed hilts for light sabers, multiple endings will be coded in. Here's what he says:
<br>
<br>
<blockquote>It's hard to say too much without dropping clues that could spoil things in advance and that's the last thing I want to do. The best I can do is paraphrase what Avellone said in one of the interviews where he mentioned that we hope to have a more Fallout-like ending, <u>where you get a recap of the fates of the different areas and characters you influenced</u>. That would be coupled with a couple traditional ending sequences that related to how the game ended for your character.
<br>
<br>
We know endings are important and will do what we can. </blockquote>
<br>
<br>
And who doesn't like hearing how they screwed up an area or made the world a better place?
<br>
<br>
Thanks, <b>ichpokhudezh</b>!
<br>