Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News KotOR II to have Fallouty type endings

Discussion in 'News & Content Feedback' started by Saint_Proverbius, Jul 28, 2004.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,192
    Location:
    Behind you.
    Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

    In <a href="http://forums.obsidianent.com/index.php?showtopic=2239">This thread</a> on the <A href="http://forums.obsidianent.com/">forum pool</a> over at <A href="http://www.obsidianent.com/">Obsidian Entertainment</a>, there's a discussion about the multiple endings <A href="http://www.lucasarts.com/games/swkotor_sithlords/">Knights of the Old Republic 2</a> is supposed to have, <b>Akari</b> basically confirms that unlike lame assed hilts for light sabers, multiple endings will be coded in. Here's what he says:
    <br>
    <br>
    <blockquote>It's hard to say too much without dropping clues that could spoil things in advance and that's the last thing I want to do. The best I can do is paraphrase what Avellone said in one of the interviews where he mentioned that we hope to have a more Fallout-like ending, <u>where you get a recap of the fates of the different areas and characters you influenced</u>. That would be coupled with a couple traditional ending sequences that related to how the game ended for your character.
    <br>
    <br>
    We know endings are important and will do what we can. </blockquote>
    <br>
    <br>
    And who doesn't like hearing how they screwed up an area or made the world a better place?
    <br>
    <br>
    Thanks, <b>ichpokhudezh</b>!
    <br>
     
    ^ Top  
  2. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    22,039
    Cool. They seem to be stealing BIO's idea for Jade Empire. :lol:
     
    ^ Top  
  3. chrisbeddoes Erudite

    chrisbeddoes
    Joined:
    Oct 22, 2002
    Messages:
    1,349
    Location:
    RPG land
    Who cares about bio.
    This was done in Fallout originally.
     
    ^ Top  
  4. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    22,039
    No shit, sherlock.
     
    ^ Top  
  5. StraitLacedDeviant Erudite

    StraitLacedDeviant
    Joined:
    Mar 31, 2004
    Messages:
    1,585
    Location:
    Galway
    Hey finally a feature I give a rats ass about. Keep it up obsidian.
     
    ^ Top  
  6. Azael Magister

    Azael
    Joined:
    Dec 6, 2002
    Messages:
    4,402
    Location:
    Multikult Central South
    Wasteland 2
    Sounds good, I hope that Obsidian manage to make a good game out of this.
     
    ^ Top  
  7. suibhne Erudite

    suibhne
    Joined:
    Aug 21, 2003
    Messages:
    1,951
    Location:
    Chicago
    I'd be shocked if it were worse than the original, which means that it will at least be worth borrowing. Based on Obsidian's pedigree, though, I'll probably just buy the damn thing without even waiting for fellow codexers to "test" it.

    If they do a great job, Obsidian will suddenly have a whole lot of cultural capital with folks like us. If the sequel is only slightly better than the original, we'll probably give Obsidian a pass till the next project or two, considering the constraints of the license and the series. I'm trying not to think about other scenarios. :)
     
    ^ Top  
  8. Reklar Liturgist

    Reklar
    Joined:
    Jun 22, 2004
    Messages:
    395
    Location:
    Port Orchard, WA, USA
    Hmm, maybe I should check out the minimum system requirements on this game and see if I'll be able to run it (though my guess is no). I like the Star Wars setting, but I don't know if I'll be able to get into the gameplay if it's the same as what I saw of the original on X-Box.

    -Reklar
    (a Fallout/RPG fan)
     
    ^ Top  
  9. Astromarine Erudite

    Astromarine
    Joined:
    Jan 21, 2003
    Messages:
    2,213
    Location:
    Switzerland
    can't...help...it...
    Interest...in...game...rising...

    ARGH
     
    ^ Top  
  10. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
    Messages:
    5,752
    Location:
    Monkey Island
    It's not your fault, Astro--MCA's shiny bald head is downright mesmerizing.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.