Spazmo
Erudite
Tags: Jeff Vogel
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A> have the <a href=http://rpgvault.ign.com/articles/535/535708p1.html>second installment</a> of the fifth installment of their RPG Roundtable feature. Another bushel of developers discuss multi-platform development including <b>Michal Madej</b> of CD Projekt (The Witcher), <b>J.E. Sawyer</b> of Midway San Diego (Gauntlet Xtreem Offroad) and <b>Jeff Vogel</b> of Spiderweb Software (Geneforge 3, we think). Here's Vogel.
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<blockquote>Pretty often I get fan mail asking me to port my games to Gameboy or some other console. It's not possible, of course. Even if I could thread my way through all of the licensing issues, I don't have the resources to manufacture and ship piles of plastic things.
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I'm not much of a fan of console RPGs either. Maybe I didn't play enough of them, but the combination of incomprehensible plots, frequent, grinding combat and overlong attack animations turned me off.</blockquote>
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This is why we love Jeff Vogel. Hey, J.E., quit wasting your career being Romero's bitch and go work for a real company!
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A> have the <a href=http://rpgvault.ign.com/articles/535/535708p1.html>second installment</a> of the fifth installment of their RPG Roundtable feature. Another bushel of developers discuss multi-platform development including <b>Michal Madej</b> of CD Projekt (The Witcher), <b>J.E. Sawyer</b> of Midway San Diego (Gauntlet Xtreem Offroad) and <b>Jeff Vogel</b> of Spiderweb Software (Geneforge 3, we think). Here's Vogel.
<br>
<br>
<blockquote>Pretty often I get fan mail asking me to port my games to Gameboy or some other console. It's not possible, of course. Even if I could thread my way through all of the licensing issues, I don't have the resources to manufacture and ship piles of plastic things.
<br>
<br>
I'm not much of a fan of console RPGs either. Maybe I didn't play enough of them, but the combination of incomprehensible plots, frequent, grinding combat and overlong attack animations turned me off.</blockquote>
<br>
<br>
This is why we love Jeff Vogel. Hey, J.E., quit wasting your career being Romero's bitch and go work for a real company!