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Preview NWN2 first details @ IGN

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Feargus Urquhart; Neverwinter Nights 2; Obsidian Entertainment

<a href=http://www.pc.ign.com>IGN</a> have posted the <a href=http://pc.ign.com/articles/536/536518p1.html?fromint=1>first details</a> on the Obsidian-produced Neverwinter Nights 2. Producer Darren Monahan and Obsidian bigwig Feargus Urquhart talk about what they want to do with the sequel with the odd interjection from BioWare's Greg Zeschuk.
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<blockquote>So what is Obsidian Entertainment's role in the game building process? Well basically, they're the workhorses on the project. Obsidian will be overlooking all design, art and engine improvements, as well as being responsible for the story, the content and pretty much everything else in the game. The team is currently comprised of ten people, including Producer Darren Monahan -- who was a producer on the Icewind Dale and Dark Alliance series -- as well as Art Director Marc Holmes -- who was the Art Director on the original Neverwinter Nights. It's still early in the development process at this time, but as Neverwinter Nights 2 gets into full swing, the team will grow considerably.</blockquote>
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Well, the first game had about 70 people on it at its peak and it sucked, so maybe less developers mean a better game? Also, is anyone else chilled to the bone when they hear Feargus saying how the NWN OC was a "strong story-based single player game"? Note to Fearg: if you do your own franchises, you don't have to suck up to anyone.
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Thanks to <b>DemonKing</b> for informing us of the article.
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EDIT: Couple other bits of NWN2 coverage which I'm not gonna bother posting separately because at this point, they're all saying the same things. An <a href=http://nwvault.ign.com/features/interviews/BioWareNWN2080604.shtml>interview with the BioWare CEOs at Neverwinter Vault</a> and <a href=http://pc.gamespy.com/pc/neverwinter-nights-ii/536369p1.html?fromint=1>a chat with Feargus about NWN2 at GameSpy</a>.
 

Feargus Urquhart

Obsidian Entertainment
Developer
Joined
Sep 21, 2003
Messages
31
Well as Frank has said, we are implementing Hyper Crate Technology 2.0. Crates will play a huge role in the game making a story unnecessary.
 

JanC

Liturgist
Joined
Jul 30, 2003
Messages
156
Please don't post obscene pix, some of us browse at work.
 

Tiliqua

Liturgist
Joined
Feb 20, 2004
Messages
151
I'm hoping that NWN2 fixes some of the hideous aspects of NWN. Camera angle, graphics, radial menu - they all need looking at. However reading the post above from Feargus gives me hope - a crate lead recovery.

I don't care about the OC, I'm primarily interested in NWN2 as a PW game. Allowing for Guilds to own and fight over property, territory etc would add a new dimension to the game.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,992
"Allowing for Guilds to own and fight over property, territory etc would add a new dimension to the game."

Already possible.
 

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