Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Baldur's Gate III (Atari)
I picked up PC Gamer today, and although a lot of people already know what the article says, here are some details:
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<blockquote>Though BG3 won't be a direct sequel to the storyline of the first two BG games, Atari intends for the game to have similarly epic scope and feature a large gaming world populated by memorable characters.
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It will feature cutting-edge 3D graphics, although the gamemakes haven't decided whether to license an existing engine or develop a new one. Atari ambitious design goal is to make a visually stunning RPG that both lives up to BG's great heritage and evolves the genre.
<br>
<br>
When asked if the follow-up would stick with isometric perspective, John Hight, Atari Executive Producer, indicated that Atari wasn't "afraid to move the camera for cinematic effect. [Your viewpoint] will be immersive then the traditional isometric perspective and bring you closer to the action. You want to see the fear in the orc's eye as you blast him with a fireball, don't you?"
<br>
<br>
BG3 will use the DnD 3.5 rules for an authentic roleplaying experience.
<br>
<br>
While there'll naturally be a lot of combat, Atari plans to include a wide variety of quests and incorporate non-combat-oriented skills to give bloodless solutions to some quests
<br>
<br>
Hight's bottom-line promise: "It will be epic"</blockquote>
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Looks like they have no clue what to do with the game other then to make it <b>visually stunning</b> and <b>epic</b>. And, of course, evolve the genre. Poor genre. Hasn't it been evolved enough already?
<br>
<br>
I picked up PC Gamer today, and although a lot of people already know what the article says, here are some details:
<br>
<br>
<blockquote>Though BG3 won't be a direct sequel to the storyline of the first two BG games, Atari intends for the game to have similarly epic scope and feature a large gaming world populated by memorable characters.
<br>
<br>
It will feature cutting-edge 3D graphics, although the gamemakes haven't decided whether to license an existing engine or develop a new one. Atari ambitious design goal is to make a visually stunning RPG that both lives up to BG's great heritage and evolves the genre.
<br>
<br>
When asked if the follow-up would stick with isometric perspective, John Hight, Atari Executive Producer, indicated that Atari wasn't "afraid to move the camera for cinematic effect. [Your viewpoint] will be immersive then the traditional isometric perspective and bring you closer to the action. You want to see the fear in the orc's eye as you blast him with a fireball, don't you?"
<br>
<br>
BG3 will use the DnD 3.5 rules for an authentic roleplaying experience.
<br>
<br>
While there'll naturally be a lot of combat, Atari plans to include a wide variety of quests and incorporate non-combat-oriented skills to give bloodless solutions to some quests
<br>
<br>
Hight's bottom-line promise: "It will be epic"</blockquote>
<br>
Looks like they have no clue what to do with the game other then to make it <b>visually stunning</b> and <b>epic</b>. And, of course, evolve the genre. Poor genre. Hasn't it been evolved enough already?
<br>
<br>