Tags: BioWare; Dragon Age 2
<p>... which one is better and why?</p>
<p> </p>
<p>Video Games Daily <a href="http://videogamesdaily.com/interviews/201011/dragon-age-ii-think-like-a-general-fight-like-a-spartan/" target="_blank">interviewed BioWare's Robyn Theberge</a> on BioWare's answer to Fable 3, <strong>Dragon Age II</strong>.</p>
<blockquote>
<p><strong>Hi Robyn. This might not be the best way to start the interview, but what do you think of Fable 3?</strong></p>
<p> </p>
<p>You know what, I haven’t played it!</p>
<p> </p>
<p><strong>I just ask because BioWare seems to be heading in a very Lionhead-ish direction with its RPGs – the key features haven’t so much been changed as “digested”, arranged in a more intuitive way. How far do you think you can follow that approach before the underlying complexity of your game suffers?</strong></p>
<p> </p>
<p>We’ve kept a lot of those core values, especially on PC. On consoles, we’ve definitely moved into more of an action-based RPG just so, you know, we’re going to quarry that line, between the core group and the [casual] people. We want to sell videogames. We want to appeal to as many people as possible. And that was one thing with our feedback – we have forums, we have a ton of great fans and we definitely listen to them, and respond to their desires and what they’d like to see, what direction they’d like to go in. And that’s where a lot of the key changes that we’ve made to Dragon Age 2 have come from.</p>
</blockquote>
<p>They want to appeal to as many people as possible. At least she is honest.</p>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/100388-dragon-age-ii-interview.html">GB</a></p>
<p>... which one is better and why?</p>
<p> </p>
<p>Video Games Daily <a href="http://videogamesdaily.com/interviews/201011/dragon-age-ii-think-like-a-general-fight-like-a-spartan/" target="_blank">interviewed BioWare's Robyn Theberge</a> on BioWare's answer to Fable 3, <strong>Dragon Age II</strong>.</p>
<blockquote>
<p><strong>Hi Robyn. This might not be the best way to start the interview, but what do you think of Fable 3?</strong></p>
<p> </p>
<p>You know what, I haven’t played it!</p>
<p> </p>
<p><strong>I just ask because BioWare seems to be heading in a very Lionhead-ish direction with its RPGs – the key features haven’t so much been changed as “digested”, arranged in a more intuitive way. How far do you think you can follow that approach before the underlying complexity of your game suffers?</strong></p>
<p> </p>
<p>We’ve kept a lot of those core values, especially on PC. On consoles, we’ve definitely moved into more of an action-based RPG just so, you know, we’re going to quarry that line, between the core group and the [casual] people. We want to sell videogames. We want to appeal to as many people as possible. And that was one thing with our feedback – we have forums, we have a ton of great fans and we definitely listen to them, and respond to their desires and what they’d like to see, what direction they’d like to go in. And that’s where a lot of the key changes that we’ve made to Dragon Age 2 have come from.</p>
</blockquote>
<p>They want to appeal to as many people as possible. At least she is honest.</p>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/100388-dragon-age-ii-interview.html">GB</a></p>