Tags: Divinity 2; Larian Studios
<p>Swen Vincke of Larian Studios took some time to answer our probing questions about <a href="http://www.larian.com/dragonknightsaga.php" target="_blank"><strong>Divinity 2: The Dragon Knight Saga</strong></a> and future Larian titles.<br /><br /><blockquote>Another rather nifty idea in Divinity 2 was the mindreading. In my opinion the *thank god no one knows the location of mah trezure*-kind of application was a bit overused and in FoV it was a bit too expensive XP cost-wise but it was a nifty mechanic nontheless and enabled some nice unique quest solutions. Can we expect to see this or a similar mechanic in future games or was it an one time thing for Divinity 2 only?<br /><br />I’m glad that one received so much positive attention. It was quite a lot of development work to put it in there, and I’m pretty sure many people in QA wished it wasn’t there. I remember when introducing it, the team looked at me as if I’d been taking drugs. Already they were overloaded with work to get all of the content in, and here was this madman telling them that every single dialog should get a mindread path because of this new cool skill. Considering the amount of dialogues in the game, that really added a lot of work to their plate, so you can understand that on occasion they took a shortcut, but there really are some very cool mindreads in there. And yes, we’re thinking of similar ”small” things when it comes to our next RPGs.</blockquote></p>
<p>Swen Vincke of Larian Studios took some time to answer our probing questions about <a href="http://www.larian.com/dragonknightsaga.php" target="_blank"><strong>Divinity 2: The Dragon Knight Saga</strong></a> and future Larian titles.<br /><br /><blockquote>Another rather nifty idea in Divinity 2 was the mindreading. In my opinion the *thank god no one knows the location of mah trezure*-kind of application was a bit overused and in FoV it was a bit too expensive XP cost-wise but it was a nifty mechanic nontheless and enabled some nice unique quest solutions. Can we expect to see this or a similar mechanic in future games or was it an one time thing for Divinity 2 only?<br /><br />I’m glad that one received so much positive attention. It was quite a lot of development work to put it in there, and I’m pretty sure many people in QA wished it wasn’t there. I remember when introducing it, the team looked at me as if I’d been taking drugs. Already they were overloaded with work to get all of the content in, and here was this madman telling them that every single dialog should get a mindread path because of this new cool skill. Considering the amount of dialogues in the game, that really added a lot of work to their plate, so you can understand that on occasion they took a shortcut, but there really are some very cool mindreads in there. And yes, we’re thinking of similar ”small” things when it comes to our next RPGs.</blockquote></p>