Sol Invictus
Erudite
Tags: Feargus Urquhart; Neverwinter Nights 2; Obsidian Entertainment
Our favorite piñata has been given an <a href="http://www.1up.com/do/feature?cId=3134617">interview</a> by 1UP and he had the following things to say about his bad experience with the development at <b>Black Isle Studios</b>:
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<blockquote><b>FUrquhart</b>: Well my hell lasted from about June of 1996 until September of 2000. That was pretty much one straight crunch time - Fallout 1 to Fallout 2 to Baldur's Gate to Torment to Icewind Dale to Baldur's Gate 2. It pretty much sucked.
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<b>FUrquhart</b>: Not to whine, but I got one vacation in there to get married. </blockquote>
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Oh, and before you all decide to flog him with a stick, check out the following:
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<blockquote><b>FUrquhart</b>: We've been talking a lot about older RPGs and how RPGs have evolved.
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<br>
<b>FUrquhart</b>: We want to get back to the place where the world really played a role in the game. When you were playing Ultima IV, it wasn't just about your stats and the next big sword. It was about your place in the world.
<br>
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<b>FUrquhart</b>: I guess we want to make it an adventure.
<br>
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<b>CGW</b>: So how do you really feel about all the other RPGs out there now?
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<br>
<b>FUrquhart</b>: They've started to fall into this "on a rail" feeling, or they are so expansive that you don't know what to do next. But Bioware did a great job with Kotor1 and brought the story back to being at the forefront.
<br>
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<b>CGW</b>: So, for the most part you see lots of Diablos or Morrowinds.
<br>
<br>
<b>FUrquhart</b>: Exactly!
<br>
<br>
<b>FUrquhart</b>: I loved Diablo, but you didn't feel the accomplishment when you finished like you did when you finished an Ultima. And well, Morrowind, I think it's a good game in a lot of regards, but there are also a lot of problems with it.
<br>
<br>
<b>CGW</b>: I know, Ulitma IV was like a morality play...teaching you how to live a moral life and all. Sadly, I think I learned more from that than Sunday school. (They had an Apple in the rec room, what can I say?)
<br>
<br>
<b>FUrquhart</b>: Yep, and you still had the character system, items and spells - but that didn't over shadow what you were trying to do. We want to make sure that both reinforce each other and not have one overshadow the other. </blockquote>
<br>
Hey, that's what I like to hear. Now, NWN2 should definitely feature more choices on morality, and unlike the later Ultima games (Ascension, anyone?), it would be <b>best</b> if it didn't pigeonhole you into playing a specific character/morality. I always liked that part about the Ultima series where you found out that the Gargoyles were an intelligent race of benevolent beings and that killing them all along was a <b>bad</b> thing to do.
<br>
<blockquote><b>FUrquhart</b>: I can tell you that a big focus for NWN2 is on the NPCs - we want the player to care about them and have them be real. So, we are focusing on the key NPCs and putting a lot of time and energy behind them - to reinforce their part in the world.</blockquote>
<br>
I'd like to see if Chris Avellone can work his magic with NWN2 like he did with Planescape Torment.
<br>
<br>
Thanks <b>Mr. Teatime</b> for the news tip.
Our favorite piñata has been given an <a href="http://www.1up.com/do/feature?cId=3134617">interview</a> by 1UP and he had the following things to say about his bad experience with the development at <b>Black Isle Studios</b>:
<br>
<blockquote><b>FUrquhart</b>: Well my hell lasted from about June of 1996 until September of 2000. That was pretty much one straight crunch time - Fallout 1 to Fallout 2 to Baldur's Gate to Torment to Icewind Dale to Baldur's Gate 2. It pretty much sucked.
<br>
<br>
<b>FUrquhart</b>: Not to whine, but I got one vacation in there to get married. </blockquote>
<br>
Oh, and before you all decide to flog him with a stick, check out the following:
<br>
<blockquote><b>FUrquhart</b>: We've been talking a lot about older RPGs and how RPGs have evolved.
<br>
<br>
<b>FUrquhart</b>: We want to get back to the place where the world really played a role in the game. When you were playing Ultima IV, it wasn't just about your stats and the next big sword. It was about your place in the world.
<br>
<br>
<b>FUrquhart</b>: I guess we want to make it an adventure.
<br>
<br>
<b>CGW</b>: So how do you really feel about all the other RPGs out there now?
<br>
<br>
<b>FUrquhart</b>: They've started to fall into this "on a rail" feeling, or they are so expansive that you don't know what to do next. But Bioware did a great job with Kotor1 and brought the story back to being at the forefront.
<br>
<br>
<b>CGW</b>: So, for the most part you see lots of Diablos or Morrowinds.
<br>
<br>
<b>FUrquhart</b>: Exactly!
<br>
<br>
<b>FUrquhart</b>: I loved Diablo, but you didn't feel the accomplishment when you finished like you did when you finished an Ultima. And well, Morrowind, I think it's a good game in a lot of regards, but there are also a lot of problems with it.
<br>
<br>
<b>CGW</b>: I know, Ulitma IV was like a morality play...teaching you how to live a moral life and all. Sadly, I think I learned more from that than Sunday school. (They had an Apple in the rec room, what can I say?)
<br>
<br>
<b>FUrquhart</b>: Yep, and you still had the character system, items and spells - but that didn't over shadow what you were trying to do. We want to make sure that both reinforce each other and not have one overshadow the other. </blockquote>
<br>
Hey, that's what I like to hear. Now, NWN2 should definitely feature more choices on morality, and unlike the later Ultima games (Ascension, anyone?), it would be <b>best</b> if it didn't pigeonhole you into playing a specific character/morality. I always liked that part about the Ultima series where you found out that the Gargoyles were an intelligent race of benevolent beings and that killing them all along was a <b>bad</b> thing to do.
<br>
<blockquote><b>FUrquhart</b>: I can tell you that a big focus for NWN2 is on the NPCs - we want the player to care about them and have them be real. So, we are focusing on the key NPCs and putting a lot of time and energy behind them - to reinforce their part in the world.</blockquote>
<br>
I'd like to see if Chris Avellone can work his magic with NWN2 like he did with Planescape Torment.
<br>
<br>
Thanks <b>Mr. Teatime</b> for the news tip.